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- 将所有小写的命名空间导入更正为首字母大写格式 - 统一 GFramework 框架的命名空间引用规范 - 修复 core、ecs、godot 等模块的命名空间导入错误 - 标准化文档示例代码中的 using 语句格式 - 确保所有文档中的命名空间引用保持一致性 - 更新 global using 语句以匹配正确的命名空间格式
63 lines
1.7 KiB
C#
63 lines
1.7 KiB
C#
using GFramework.Core.Abstractions.Enums;
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using GFramework.Core.Architectures;
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namespace GFramework.Core.Tests.Tests;
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/// <summary>
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/// 架构测试基类,封装同步/异步共通测试逻辑
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/// </summary>
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/// <typeparam name="TArchitecture">架构类型,必须继承自Architecture</typeparam>
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public abstract class ArchitectureTestsBase<TArchitecture> where TArchitecture : Architectures.Architecture
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{
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protected TArchitecture? Architecture;
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/// <summary>
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/// 子类必须实现创建具体架构实例
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/// </summary>
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/// <returns>创建的架构实例</returns>
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protected abstract TArchitecture CreateArchitecture();
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/// <summary>
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/// 测试设置方法,在每个测试开始前执行
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/// 清理游戏上下文并创建架构实例
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/// </summary>
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[SetUp]
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public void SetUp()
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{
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GameContext.Clear();
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Architecture = CreateArchitecture();
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}
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/// <summary>
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/// 测试清理方法,在每个测试结束后执行
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/// 销毁架构实例并清理游戏上下文
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/// </summary>
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[TearDown]
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public async Task TearDown()
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{
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try
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{
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if (Architecture != null)
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{
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await Architecture.DestroyAsync();
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}
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}
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finally
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{
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GameContext.Clear();
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Architecture = null;
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}
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}
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/// <summary>
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/// 验证架构初始化失败的断言方法
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/// 检查当前架构阶段是否为初始化失败状态
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/// </summary>
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protected void AssertInitializationFailed()
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{
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Assert.That(
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Architecture!.CurrentPhase,
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Is.EqualTo(ArchitecturePhase.FailedInitialization)
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);
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}
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} |