GFramework/GFramework.Core.Tests/Tests/ArchitectureTestsBase.cs
GeWuYou fb14d7122c docs(style): 更新文档中的命名空间导入格式
- 将所有小写的命名空间导入更正为首字母大写格式
- 统一 GFramework 框架的命名空间引用规范
- 修复 core、ecs、godot 等模块的命名空间导入错误
- 标准化文档示例代码中的 using 语句格式
- 确保所有文档中的命名空间引用保持一致性
- 更新 global using 语句以匹配正确的命名空间格式
2026-03-10 07:18:49 +08:00

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using GFramework.Core.Abstractions.Enums;
using GFramework.Core.Architectures;
namespace GFramework.Core.Tests.Tests;
/// <summary>
/// 架构测试基类,封装同步/异步共通测试逻辑
/// </summary>
/// <typeparam name="TArchitecture">架构类型必须继承自Architecture</typeparam>
public abstract class ArchitectureTestsBase<TArchitecture> where TArchitecture : Architectures.Architecture
{
protected TArchitecture? Architecture;
/// <summary>
/// 子类必须实现创建具体架构实例
/// </summary>
/// <returns>创建的架构实例</returns>
protected abstract TArchitecture CreateArchitecture();
/// <summary>
/// 测试设置方法,在每个测试开始前执行
/// 清理游戏上下文并创建架构实例
/// </summary>
[SetUp]
public void SetUp()
{
GameContext.Clear();
Architecture = CreateArchitecture();
}
/// <summary>
/// 测试清理方法,在每个测试结束后执行
/// 销毁架构实例并清理游戏上下文
/// </summary>
[TearDown]
public async Task TearDown()
{
try
{
if (Architecture != null)
{
await Architecture.DestroyAsync();
}
}
finally
{
GameContext.Clear();
Architecture = null;
}
}
/// <summary>
/// 验证架构初始化失败的断言方法
/// 检查当前架构阶段是否为初始化失败状态
/// </summary>
protected void AssertInitializationFailed()
{
Assert.That(
Architecture!.CurrentPhase,
Is.EqualTo(ArchitecturePhase.FailedInitialization)
);
}
}