GFramework/GFramework.Core/State/AsyncContextAwareStateBase.cs
GeWuYou fb14d7122c docs(style): 更新文档中的命名空间导入格式
- 将所有小写的命名空间导入更正为首字母大写格式
- 统一 GFramework 框架的命名空间引用规范
- 修复 core、ecs、godot 等模块的命名空间导入错误
- 标准化文档示例代码中的 using 语句格式
- 确保所有文档中的命名空间引用保持一致性
- 更新 global using 语句以匹配正确的命名空间格式
2026-03-10 07:18:49 +08:00

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// Copyright (c) 2026 GeWuYou
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using GFramework.Core.Abstractions.Architecture;
using GFramework.Core.Abstractions.Lifecycle;
using GFramework.Core.Abstractions.Rule;
using GFramework.Core.Abstractions.State;
namespace GFramework.Core.State;
/// <summary>
/// 上下文感知异步状态基类
/// 提供基础的异步状态管理功能和架构上下文访问能力
/// 实现了IAsyncState继承IState、IContextAware和IAsyncDestroyable接口
/// </summary>
public class AsyncContextAwareStateBase : IAsyncState, IContextAware, IDestroyable, IAsyncDestroyable
{
/// <summary>
/// 架构上下文引用,用于访问架构相关的服务和数据
/// </summary>
private IArchitectureContext? _context;
/// <summary>
/// 异步销毁当前状态,释放相关资源
/// 子类可重写此方法以执行特定的异步清理操作
/// </summary>
public virtual ValueTask DestroyAsync()
{
// 默认实现:调用同步 Destroy()
Destroy();
return ValueTask.CompletedTask;
}
// ============ IState 同步方法显式实现(隐藏 + 运行时保护) ============
/// <summary>
/// 同步进入状态(显式实现,不推荐直接调用)
/// 异步状态应该使用 OnEnterAsync 方法
/// </summary>
/// <exception cref="NotSupportedException">异步状态不支持同步操作</exception>
[Obsolete("This is an async state. Use OnEnterAsync instead.", error: true)]
void IState.OnEnter(IState? from)
{
throw new NotSupportedException(
$"Async state '{GetType().Name}' does not support synchronous OnEnter. " +
$"Use {nameof(OnEnterAsync)} instead.");
}
/// <summary>
/// 同步退出状态(显式实现,不推荐直接调用)
/// 异步状态应该使用 OnExitAsync 方法
/// </summary>
/// <exception cref="NotSupportedException">异步状态不支持同步操作</exception>
[Obsolete("This is an async state. Use OnExitAsync instead.", error: true)]
void IState.OnExit(IState? to)
{
throw new NotSupportedException(
$"Async state '{GetType().Name}' does not support synchronous OnExit. " +
$"Use {nameof(OnExitAsync)} instead.");
}
/// <summary>
/// 同步判断是否可以转换(显式实现,不推荐直接调用)
/// 异步状态应该使用 CanTransitionToAsync 方法
/// </summary>
/// <exception cref="NotSupportedException">异步状态不支持同步操作</exception>
[Obsolete("This is an async state. Use CanTransitionToAsync instead.", error: true)]
bool IState.CanTransitionTo(IState target)
{
throw new NotSupportedException(
$"Async state '{GetType().Name}' does not support synchronous CanTransitionTo. " +
$"Use {nameof(CanTransitionToAsync)} instead.");
}
// ============ IAsyncState 异步方法实现 ============
/// <summary>
/// 异步进入状态时调用的方法
/// 子类可重写此方法以实现特定的异步状态进入逻辑(如加载资源、初始化数据等)
/// </summary>
/// <param name="from">从哪个状态转换而来可能为null表示初始状态</param>
public virtual Task OnEnterAsync(IState? from)
{
return Task.CompletedTask;
}
/// <summary>
/// 异步退出状态时调用的方法
/// 子类可重写此方法以实现特定的异步状态退出逻辑(如保存数据、清理资源等)
/// </summary>
/// <param name="to">将要转换到的目标状态可能为null表示结束状态</param>
public virtual Task OnExitAsync(IState? to)
{
return Task.CompletedTask;
}
/// <summary>
/// 异步判断当前状态是否可以转换到目标状态
/// 子类可重写此方法以实现自定义的异步状态转换规则(如验证条件、检查权限等)
/// </summary>
/// <param name="target">希望转换到的目标状态对象</param>
/// <returns>如果允许转换则返回true否则返回false</returns>
public virtual Task<bool> CanTransitionToAsync(IState target)
{
return Task.FromResult(true);
}
/// <summary>
/// 设置架构上下文
/// </summary>
/// <param name="context">架构上下文实例</param>
public void SetContext(IArchitectureContext context)
{
_context = context ?? throw new ArgumentNullException(nameof(context));
}
/// <summary>
/// 获取架构上下文
/// </summary>
/// <returns>架构上下文实例</returns>
/// <exception cref="InvalidOperationException">当上下文未设置时抛出</exception>
public IArchitectureContext GetContext()
{
return _context ?? throw new InvalidOperationException(
$"Architecture context has not been set. Call {nameof(SetContext)} before accessing the context.");
}
/// <summary>
/// 销毁当前状态,释放相关资源(同步方法,保留用于向后兼容)
/// 子类可重写此方法以执行特定的清理操作
/// </summary>
public virtual void Destroy()
{
}
}