GFramework/GFramework.Godot.SourceGenerators/GFramework.Godot.SourceGenerators.csproj
GwWuYou 929ea6b2d6 refactor(godot): 重构源代码生成器依赖结构
- 将CommonDiagnostics移至GFramework.SourceGenerators.Common模块
- 添加PathContests常量类统一管理路径常量
- 更新GodotLoggerGenerator使用新的路径常量和诊断引用
- 修改项目引用以包含GFramework.SourceGenerators.Common依赖
- 更新NuGet包配置以包含Common模块的DLL和XML文档
- 在解决方案文件中添加GFramework.SourceGenerators.Common项目引用
- 为Common模块创建Analyzer发布跟踪文件
2025-12-28 08:54:52 +08:00

63 lines
3.0 KiB
XML
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<PackageId>GeWuYou.GFramework.Godot.SourceGenerators</PackageId>
<TargetFramework>netstandard2.0</TargetFramework>
<!-- 这是 Analyzer不是运行时库 -->
<IsRoslynAnalyzer>true</IsRoslynAnalyzer>
<IncludeBuildOutput>false</IncludeBuildOutput>
<LangVersion>latest</LangVersion>
<Nullable>enable</Nullable>
<!-- 可选:调试生成代码 -->
<EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles>
<CompilerGeneratedFilesOutputPath>Generated</CompilerGeneratedFilesOutputPath>
<EnforceExtendedAnalyzerRules>true</EnforceExtendedAnalyzerRules>
</PropertyGroup>
<!-- Roslyn 依赖,只用于 Generator 自身 -->
<ItemGroup>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="4.14.0" PrivateAssets="all"/>
<PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="4.14.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
</PackageReference>
</ItemGroup>
<!-- Generator 编译期引用 Attributes / Common但不打包 -->
<ItemGroup>
<ProjectReference Include="..\GFramework.Godot.SourceGenerators.Abstractions\GFramework.Godot.SourceGenerators.Abstractions.csproj" PrivateAssets="all"/>
<ProjectReference Include="..\GFramework.SourceGenerators.Common\GFramework.SourceGenerators.Common.csproj" PrivateAssets="all"/>
</ItemGroup>
<!-- ★关键:只把 Generator DLL 放进 analyzers -->
<ItemGroup>
<!-- Generator 本体 -->
<None Include="$(OutputPath)\GFramework.Godot.SourceGenerators.dll"
Pack="true"
PackagePath="analyzers/dotnet/cs"
Visible="false"/>
<!-- ★ Generator 运行期依赖 -->
<None Include="$(OutputPath)\GFramework.Godot.SourceGenerators.Abstractions.dll"
Pack="true"
PackagePath="analyzers/dotnet/cs"
Visible="false"/>
<!-- ★ Generator 运行期依赖 -->
<None Include="$(OutputPath)\GFramework.SourceGenerators.Common.dll"
Pack="true"
PackagePath="analyzers/dotnet/cs"
Visible="false"/>
</ItemGroup>
<ItemGroup>
<None Include="$(OutputPath)\$(AssemblyName).Abstractions.dll" Pack="true" PackagePath="lib\netstandard2.0" Visible="true"/>
<None Include="$(OutputPath)\$(AssemblyName).Abstractions.xml" Pack="true" PackagePath="lib\netstandard2.0" Visible="true"/>
<None Include="$(OutputPath)\$(AssemblyName).Common.dll" Pack="true" PackagePath="lib\netstandard2.0" Visible="true"/>
<None Include="$(OutputPath)\$(AssemblyName).Common.xml" Pack="true" PackagePath="lib\netstandard2.0" Visible="true"/>
<!-- 包含targets文件 -->
<None Include="GeWuYou.GFramework.Godot.SourceGenerators.targets" Pack="true" PackagePath="build" Visible="false"/>
</ItemGroup>
</Project>