GFramework/GFramework.Core/state/ContextAwareStateBase.cs
GeWuYou 941cbee0ad feat(state): 添加上下文感知状态基类
- 实现了ContextAwareStateBase类,继承IState和IContextAware接口
- 提供状态进入、退出和转换的基础功能
- 添加架构上下文的设置和获取方法
- 支持状态转换规则的自定义实现
- 包含完整的XML文档注释
2026-01-16 08:26:52 +08:00

65 lines
2.0 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

using GFramework.Core.Abstractions.architecture;
using GFramework.Core.Abstractions.rule;
using GFramework.Core.Abstractions.state;
namespace GFramework.Core.state;
/// <summary>
/// 上下文感知状态基类
/// 提供基础的状态管理功能和架构上下文访问能力
/// 实现了IState和IContextAware接口
/// </summary>
public class ContextAwareStateBase : IState, IContextAware
{
/// <summary>
/// 架构上下文引用,用于访问架构相关的服务和数据
/// </summary>
private IArchitectureContext? _context;
/// <summary>
/// 设置架构上下文
/// </summary>
/// <param name="context">架构上下文实例</param>
public void SetContext(IArchitectureContext context)
{
_context = context;
}
/// <summary>
/// 获取架构上下文
/// </summary>
/// <returns>架构上下文实例</returns>
public IArchitectureContext GetContext()
{
return _context!;
}
/// <summary>
/// 进入状态时调用的方法
/// 子类可重写此方法以实现特定的状态进入逻辑
/// </summary>
/// <param name="fromState">从哪个状态转换而来可能为null表示初始状态</param>
public virtual void OnEnter(IState? fromState)
{
}
/// <summary>
/// 退出状态时调用的方法
/// 子类可重写此方法以实现特定的状态退出逻辑
/// </summary>
/// <param name="toState">将要转换到的目标状态可能为null表示结束状态</param>
public virtual void OnExit(IState? toState)
{
}
/// <summary>
/// 判断当前状态是否可以转换到目标状态
/// 子类可重写此方法以实现自定义的状态转换规则
/// </summary>
/// <param name="targetState">希望转换到的目标状态对象</param>
/// <returns>如果允许转换则返回true否则返回false</returns>
public virtual bool CanTransitionTo(IState targetState)
{
return true;
}
}