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- 将AudioSettings和GraphicsSettings移至data子目录 - 为AudioSettings和GraphicsSettings实现IVersioned接口 - 新增LocalizationSettings类管理本地化配置 - 重命名AudioBusMapSettings为AudioBusMap并移至data目录 - 新增LocalizationMap类定义语言映射关系 - 更新GodotAudioSettings依赖注入参数名称 - 修复GodotAudioSettings重置方法逻辑 - 新增GodotLocalizationSettings类应用本地化配置到Godot引擎 - 添加必要的using语句和版权注释
36 lines
917 B
C#
36 lines
917 B
C#
using GFramework.Core.Abstractions.versioning;
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namespace GFramework.Game.Abstractions.setting;
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/// <summary>
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/// 图形设置类,用于管理游戏的图形相关配置
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/// </summary>
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public class GraphicsSettings : ISettingsData, IVersioned
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{
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/// <summary>
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/// 获取或设置是否启用全屏模式
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/// </summary>
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public bool Fullscreen { get; set; }
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/// <summary>
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/// 获取或设置屏幕分辨率宽度
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/// </summary>
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public int ResolutionWidth { get; set; } = 1920;
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/// <summary>
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/// 获取或设置屏幕分辨率高度
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/// </summary>
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public int ResolutionHeight { get; set; } = 1080;
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/// <summary>
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/// 重置图形设置为默认值
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/// </summary>
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public void Reset()
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{
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Fullscreen = false;
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ResolutionWidth = 1920;
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ResolutionHeight = 1080;
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}
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public int Version { get; set; } = 1;
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} |