GFramework/GFramework.Godot/coroutine/CoroutineExtensions.cs
GeWuYou b49079de3e style(coding-style): 统一代码风格并优化文档格式
- 移除多余using语句和空行,统一代码缩进格式
- 优化注释文档中的缩进和对齐格式
- 简化条件语句和方法实现,提升代码可读性
- 重构协程系统相关类的字段和方法定义格式
- 更新架构服务中容器访问方式的实现
- 调整异步操作类的属性和方法组织结构
- [skip ci]
2026-01-27 20:30:04 +08:00

64 lines
1.8 KiB
C#

using GFramework.Core.Abstractions.coroutine;
using GFramework.Core.coroutine;
using Godot;
namespace GFramework.Godot.coroutine;
public static class CoroutineExtensions
{
/// <summary>
/// 启动协程的扩展方法
/// </summary>
public static CoroutineHandle RunCoroutine(
this IEnumerator<IYieldInstruction> coroutine,
Segment segment = Segment.Process,
string? tag = null)
{
return Timing.RunCoroutine(coroutine, segment, tag);
}
/// <summary>
/// 让协程在指定节点被销毁时自动取消
/// </summary>
public static IEnumerator<IYieldInstruction> CancelWith(
this IEnumerator<IYieldInstruction> coroutine,
Node node)
{
while (Timing.IsNodeAlive(node) && coroutine.MoveNext())
yield return coroutine.Current;
}
/// <summary>
/// 让协程在任一节点被销毁时自动取消
/// </summary>
public static IEnumerator<IYieldInstruction> CancelWith(
this IEnumerator<IYieldInstruction> coroutine,
Node node1,
Node node2)
{
while (Timing.IsNodeAlive(node1) &&
Timing.IsNodeAlive(node2) &&
coroutine.MoveNext())
yield return coroutine.Current;
}
/// <summary>
/// 让协程在多个节点都被销毁时自动取消
/// </summary>
public static IEnumerator<IYieldInstruction> CancelWith(
this IEnumerator<IYieldInstruction> coroutine,
params Node[] nodes)
{
while (AllNodesAlive(nodes) && coroutine.MoveNext())
yield return coroutine.Current;
}
private static bool AllNodesAlive(Node[] nodes)
{
foreach (var node in nodes)
if (!Timing.IsNodeAlive(node))
return false;
return true;
}
}