GFramework/GFramework.SourceGenerators.Tests/Config/SchemaConfigGeneratorSnapshotTests.cs
GeWuYou ad87f72ca6 feat(game): 添加游戏内容配置系统
- 实现基于YAML的配置文件管理和JSON Schema校验功能
- 提供YamlConfigSchemaValidator用于运行时配置校验和跨表引用检查
- 添加完整的单元测试覆盖配置加载器的各种场景
- 支持热重载功能,开发期修改配置文件后自动刷新运行时表
- 集成Source Generator生成配置类型和表包装类
- 提供VS Code插件支持配置浏览、编辑和校验操作
2026-04-01 12:38:52 +08:00

145 lines
5.8 KiB
C#

using System.IO;
namespace GFramework.SourceGenerators.Tests.Config;
/// <summary>
/// 验证 schema 配置生成器的生成快照。
/// </summary>
[TestFixture]
public class SchemaConfigGeneratorSnapshotTests
{
/// <summary>
/// 验证一个最小 monster schema 能生成配置类型和表包装。
/// </summary>
[Test]
public async Task Snapshot_SchemaConfigGenerator()
{
const string source = """
using System;
using System.Collections.Generic;
namespace GFramework.Game.Abstractions.Config
{
public interface IConfigTable
{
Type KeyType { get; }
Type ValueType { get; }
int Count { get; }
}
public interface IConfigTable<TKey, TValue> : IConfigTable
where TKey : notnull
{
TValue Get(TKey key);
bool TryGet(TKey key, out TValue? value);
bool ContainsKey(TKey key);
IReadOnlyCollection<TValue> All();
}
}
""";
const string schema = """
{
"title": "Monster Config",
"description": "Represents one monster entry generated from schema metadata.",
"type": "object",
"required": ["id", "name"],
"properties": {
"id": {
"type": "integer",
"description": "Unique monster identifier."
},
"name": {
"type": "string",
"title": "Monster Name",
"description": "Localized monster display name.",
"default": "Slime",
"enum": ["Slime", "Goblin"]
},
"hp": {
"type": "integer",
"default": 10
},
"dropItems": {
"description": "Referenced drop ids.",
"type": "array",
"items": {
"type": "string",
"enum": ["potion", "slime_gel"]
},
"default": ["potion"],
"x-gframework-ref-table": "item"
}
}
}
""";
var result = SchemaGeneratorTestDriver.Run(
source,
("monster.schema.json", schema));
var generatedSources = result.Results
.Single()
.GeneratedSources
.ToDictionary(
static sourceResult => sourceResult.HintName,
static sourceResult => sourceResult.SourceText.ToString(),
StringComparer.Ordinal);
var snapshotFolder = Path.Combine(
TestContext.CurrentContext.TestDirectory,
"..",
"..",
"..",
"Config",
"snapshots",
"SchemaConfigGenerator");
snapshotFolder = Path.GetFullPath(snapshotFolder);
await AssertSnapshotAsync(generatedSources, snapshotFolder, "MonsterConfig.g.cs", "MonsterConfig.g.txt");
await AssertSnapshotAsync(generatedSources, snapshotFolder, "MonsterTable.g.cs", "MonsterTable.g.txt");
}
/// <summary>
/// 对单个生成文件执行快照断言。
/// </summary>
/// <param name="generatedSources">生成结果字典。</param>
/// <param name="snapshotFolder">快照目录。</param>
/// <param name="fileName">快照文件名。</param>
private static async Task AssertSnapshotAsync(
IReadOnlyDictionary<string, string> generatedSources,
string snapshotFolder,
string generatedFileName,
string snapshotFileName)
{
if (!generatedSources.TryGetValue(generatedFileName, out var actual))
{
Assert.Fail($"Generated source '{generatedFileName}' was not found.");
return;
}
var path = Path.Combine(snapshotFolder, snapshotFileName);
if (!File.Exists(path))
{
Directory.CreateDirectory(snapshotFolder);
await File.WriteAllTextAsync(path, actual);
Assert.Fail($"Snapshot not found. Generated new snapshot at:\n{path}");
}
var expected = await File.ReadAllTextAsync(path);
Assert.That(
Normalize(expected),
Is.EqualTo(Normalize(actual)),
$"Snapshot mismatch: {generatedFileName}");
}
/// <summary>
/// 标准化快照文本以避免平台换行差异。
/// </summary>
/// <param name="text">原始文本。</param>
/// <returns>标准化后的文本。</returns>
private static string Normalize(string text)
{
return text.Replace("\r\n", "\n", StringComparison.Ordinal).Trim();
}
}