GFramework/GFramework.Game/setting/SettingsSystem.cs
GeWuYou 970b8d3b96 refactor(settings): 重构设置系统和数据仓库实现
- 将音频和图形设置从 IResettable, IVersioned 迁移到 ISettingsData 接口
- 添加数据位置接口 IDataLocation 和数据位置提供者接口 IDataLocationProvider
- 修改数据仓库实现,使用数据位置替代类型进行数据操作
- 更新数据仓库的加载、保存、删除和存在检查方法以使用数据位置参数
- 重命名 IPersistentApplyAbleSettings 为 IResetApplyAbleSettings 并更新其实现
- 创建 ISettingsData 接口整合设置数据的基础功能
- 更新设置模型实现,统一管理设置数据的生命周期和应用器
- 添加版本化数据接口 IVersionedData 和可从源加载接口 ILoadableFrom
- 实现数据位置到存储键的扩展方法
- 更新数据事件类型以使用数据位置信息
- 重构设置模型的数据加载、保存和应用逻辑
- [skip ci]
2026-01-30 16:48:09 +08:00

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using GFramework.Core.extensions;
using GFramework.Core.system;
using GFramework.Game.Abstractions.data;
using GFramework.Game.Abstractions.setting;
using GFramework.Game.setting.events;
namespace GFramework.Game.setting;
/// <summary>
/// 设置系统,负责管理和应用各种设置配置
/// </summary>
public class SettingsSystem<TRepository>(IDataRepository? repository)
: AbstractSystem, ISettingsSystem where TRepository : class, IDataRepository
{
private ISettingsModel _model = null!;
private IDataRepository? _repository = repository;
private IDataRepository Repository => _repository ?? throw new InvalidOperationException("Repository is not set");
/// <summary>
/// 应用所有设置配置
/// </summary>
/// <returns>完成的任务</returns>
public async Task ApplyAll()
{
// 遍历所有设置应用器并尝试应用
foreach (var applicator in _model.AllApplicators()) await TryApplyAsync(applicator);
}
/// <summary>
/// 应用指定类型的设置配置
/// </summary>
/// <typeparam name="T">设置配置类型必须是类且实现ISettingsSection接口</typeparam>
/// <returns>完成的任务</returns>
public Task Apply<T>() where T : class, IApplyAbleSettings
{
var applicator = _model.GetApplicator<T>();
return applicator != null
? TryApplyAsync(applicator)
: Task.CompletedTask;
}
/// <summary>
/// 保存所有设置数据到存储库
/// </summary>
/// <returns>完成的任务</returns>
public async Task SaveAll()
{
await Repository.SaveAllAsync(_model.AllData());
}
/// <summary>
/// 重置所有设置并应用更改
/// </summary>
/// <returns>异步任务</returns>
public async Task ResetAll()
{
_model.ResetAll();
await ApplyAll();
}
/// <summary>
/// 重置指定类型的设置并应用更改
/// </summary>
/// <typeparam name="T">设置类型必须实现IPersistentApplyAbleSettings接口且具有无参构造函数</typeparam>
/// <returns>异步任务</returns>
public async Task Reset<T>() where T : class, IResetApplyAbleSettings, new()
{
_model.Reset<T>();
await Apply<T>();
}
/// <summary>
/// 初始化设置系统,获取设置模型实例
/// </summary>
protected override void OnInit()
{
_model = this.GetModel<ISettingsModel>()!;
_repository ??= this.GetUtility<TRepository>()!;
}
/// <summary>
/// 尝试应用可应用的设置配置
/// </summary>
/// <param name="section">设置配置对象</param>
private async Task TryApplyAsync(ISettingsSection section)
{
if (section is not IApplyAbleSettings applyAbleSettings) return;
// 发送设置应用中事件
this.SendEvent(new SettingsApplyingEvent<ISettingsSection>(section));
try
{
await applyAbleSettings.Apply();
// 发送设置应用成功事件
this.SendEvent(new SettingsAppliedEvent<ISettingsSection>(section, true));
}
catch (Exception ex)
{
// 发送设置应用失败事件
this.SendEvent(new SettingsAppliedEvent<ISettingsSection>(section, false, ex));
}
}
}