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- 在IResetApplyAbleSettings接口中添加DataType属性定义 - 修改SettingsModel中数据存储逻辑,使用applicator.DataType替代typeof(T) - 为GodotAudioSettings、GodotGraphicsSettings和GodotLocalizationSettings实现DataType属性 - 统一通过DataType属性获取设置数据的类型信息 - [release ci]
33 lines
1.2 KiB
C#
33 lines
1.2 KiB
C#
// Copyright (c) 2026 GeWuYou
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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namespace GFramework.Game.Abstractions.setting;
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/// <summary>
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/// 定义一个可重置且可应用设置的接口
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/// 该接口继承自IResettable和IApplyAbleSettings接口,组合了重置功能和应用设置功能
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/// </summary>
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public interface IResetApplyAbleSettings : IResettable, IApplyAbleSettings
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{
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/// <summary>
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/// 获取设置数据对象
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/// </summary>
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/// <returns>ISettingsData类型的设置数据</returns>
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ISettingsData Data { get; }
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/// <summary>
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/// 获取数据类型信息
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/// </summary>
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/// <returns>表示数据类型的Type对象</returns>
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Type DataType { get; }
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} |