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- 移除 GFramework.Godot.Abstractions 项目及其所有配置文件 - 将抽象接口直接合并到 GFramework.Godot 项目中 - 更新项目引用关系,移除不必要的抽象层依赖 - 调整命名空间引用,统一使用 GFramework.Godot.architecture - 简化模块参数命名,提升代码可读性 - 更新解决方案配置,移除已删除的项目配置
54 lines
1.5 KiB
C#
54 lines
1.5 KiB
C#
using GFramework.Core.Abstractions.architecture;
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using GFramework.Core.architecture;
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using Godot;
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namespace GFramework.Godot.architecture;
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/// <summary>
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/// 抽象的Godot模块基类,用于定义Godot框架中的模块行为
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/// </summary>
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public abstract class AbstractGodotModule : IGodotModule
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{
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/// <summary>
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/// 获取模块关联的Godot节点
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/// </summary>
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public abstract Node Node { get; }
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/// <summary>
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/// 当架构阶段发生变化时调用此方法
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/// </summary>
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/// <param name="phase">当前的架构阶段</param>
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/// <param name="architecture">架构实例</param>
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public virtual void OnPhase(ArchitecturePhase phase, IArchitecture architecture)
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{
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}
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/// <summary>
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/// 当架构阶段发生变化时调用此方法
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/// </summary>
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/// <param name="phase">当前的架构阶段</param>
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public virtual void OnArchitecturePhase(ArchitecturePhase phase)
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{
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}
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/// <summary>
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/// 安装模块到指定架构中
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/// </summary>
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/// <param name="architecture">要安装到的架构实例</param>
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public abstract void Install(IArchitecture architecture);
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/// <summary>
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/// 当模块从架构中分离时调用此方法
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/// </summary>
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public virtual void OnDetach()
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{
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}
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/// <summary>
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/// 当模块被附加到架构时调用此方法
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/// </summary>
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/// <param name="architecture">被附加到的架构实例</param>
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public virtual void OnAttach(Architecture architecture)
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{
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}
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} |