mirror of
https://github.com/GeWuYou/GFramework.git
synced 2026-03-23 03:04:29 +08:00
- 将所有小写的命名空间导入更正为首字母大写格式 - 统一 GFramework 框架的命名空间引用规范 - 修复 core、ecs、godot 等模块的命名空间导入错误 - 标准化文档示例代码中的 using 语句格式 - 确保所有文档中的命名空间引用保持一致性 - 更新 global using 语句以匹配正确的命名空间格式
47 lines
1.2 KiB
C#
47 lines
1.2 KiB
C#
// Copyright (c) 2025 GeWuYou
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
namespace GFramework.Game.Abstractions.Enums;
|
|
|
|
/// <summary>
|
|
/// 存储类型枚举,用于标识不同的存储方式
|
|
/// 此枚举使用 Flags 特性,支持位运算组合多个存储类型
|
|
/// </summary>
|
|
[Flags]
|
|
public enum StorageKinds
|
|
{
|
|
/// <summary>
|
|
/// 无存储类型
|
|
/// </summary>
|
|
None = 0,
|
|
|
|
/// <summary>
|
|
/// 本地文件系统存储
|
|
/// </summary>
|
|
Local = 1 << 0,
|
|
|
|
/// <summary>
|
|
/// 内存存储
|
|
/// </summary>
|
|
Memory = 1 << 1,
|
|
|
|
/// <summary>
|
|
/// 远程存储
|
|
/// </summary>
|
|
Remote = 1 << 2,
|
|
|
|
/// <summary>
|
|
/// 数据库存储
|
|
/// </summary>
|
|
Database = 1 << 3
|
|
} |