mirror of
https://github.com/GeWuYou/GFramework.git
synced 2026-03-22 19:03:29 +08:00
- 将所有小写的命名空间导入更正为首字母大写格式 - 统一 GFramework 框架的命名空间引用规范 - 修复 core、ecs、godot 等模块的命名空间导入错误 - 标准化文档示例代码中的 using 语句格式 - 确保所有文档中的命名空间引用保持一致性 - 更新 global using 语句以匹配正确的命名空间格式
46 lines
1.8 KiB
C#
46 lines
1.8 KiB
C#
// Copyright (c) 2026 GeWuYou
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
using GFramework.Game.Abstractions.Enums;
|
|
using GFramework.Game.Abstractions.UI;
|
|
using Godot;
|
|
|
|
namespace GFramework.Godot.UI;
|
|
|
|
/// <summary>
|
|
/// UI 页面行为工厂类,根据层级创建对应的 Behavior 实例
|
|
/// </summary>
|
|
public static class UiPageBehaviorFactory
|
|
{
|
|
/// <summary>
|
|
/// 创建指定层级的 UI 页面行为实例
|
|
/// </summary>
|
|
/// <typeparam name="T">CanvasItem 类型</typeparam>
|
|
/// <param name="owner">视图节点</param>
|
|
/// <param name="key">UI 标识键</param>
|
|
/// <param name="layer">目标层级</param>
|
|
/// <returns>对应层级的 IUiPageBehavior 实例</returns>
|
|
public static IUiPageBehavior Create<T>(T owner, string key, UiLayer layer)
|
|
where T : CanvasItem
|
|
{
|
|
return layer switch
|
|
{
|
|
UiLayer.Page => new PageLayerUiPageBehavior<T>(owner, key),
|
|
UiLayer.Overlay => new OverlayLayerUiPageBehavior<T>(owner, key),
|
|
UiLayer.Modal => new ModalLayerUiPageBehavior<T>(owner, key),
|
|
UiLayer.Toast => new ToastLayerUiPageBehavior<T>(owner, key),
|
|
UiLayer.Topmost => new TopmostLayerUiPageBehavior<T>(owner, key),
|
|
_ => throw new ArgumentException($"Unsupported UI layer: {layer}")
|
|
};
|
|
}
|
|
} |