GeWuYou e94e4890cd fix(logging): 统一使用UTC时间戳记录日志
- 将所有DateTime.Now替换为DateTime.UtcNow以确保时区一致性
- 修复文档中的时间戳记录方式
- 更新测试代码中的时间戳生成逻辑
- 统一框架各模块的时间记录标准
2026-02-26 19:57:42 +08:00

59 lines
1.7 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

namespace GFramework.Game.Abstractions.setting.data;
/// <summary>
/// 音频设置类,用于管理游戏中的音频配置
/// </summary>
public class AudioSettings : ISettingsData
{
/// <summary>
/// 获取或设置主音量,控制所有音频的总体音量
/// </summary>
public float MasterVolume { get; set; } = 1.0f;
/// <summary>
/// 获取或设置背景音乐音量控制BGM的播放音量
/// </summary>
public float BgmVolume { get; set; } = 0.8f;
/// <summary>
/// 获取或设置音效音量控制SFX的播放音量
/// </summary>
public float SfxVolume { get; set; } = 0.8f;
/// <summary>
/// 重置音频设置为默认值
/// </summary>
public void Reset()
{
// 重置所有音量设置为默认值
MasterVolume = 1.0f;
BgmVolume = 0.8f;
SfxVolume = 0.8f;
}
/// <summary>
/// 获取或设置设置数据的版本号
/// </summary>
public int Version { get; private set; } = 1;
/// <summary>
/// 获取设置数据最后修改的时间
/// </summary>
public DateTime LastModified { get; } = DateTime.UtcNow;
/// <summary>
/// 从指定的数据源加载音频设置
/// </summary>
/// <param name="source">包含设置数据的源对象</param>
public void LoadFrom(ISettingsData source)
{
// 检查数据源是否为音频设置类型
if (source is not AudioSettings audioSettings) return;
// 将源数据中的各个音量设置复制到当前对象
MasterVolume = audioSettings.MasterVolume;
BgmVolume = audioSettings.BgmVolume;
SfxVolume = audioSettings.SfxVolume;
Version = audioSettings.Version;
}
}