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- 为 ILoadableFrom 接口添加 XML 文档注释 - 重命名 UnifiedSettingsRepository 为 UnifiedSettingsDataRepository - 将仓库基类从 IDataRepository 替换为更具体的 ISettingsDataRepository - 为 UnifiedSettingsDataRepository 添加完整的 XML 文档注释 - 在 SettingsModel 中使用 ISettingsDataRepository 替代 IDataRepository - 修改 SettingsModel 中的应用器存储结构从 ConcurrentBag 到 ConcurrentDictionary - 添加 LoadAllAsync 方法以支持批量加载所有设置数据 - 优化 SettingsModel 初始化逻辑以使用批量加载提高性能 - 为 AudioSettings、GraphicsSettings 和 LocalizationSettings 添加 LoadFrom 实现 - 将设置数据版本属性改为私有只读以防止外部修改 - 更新 SettingsSystem 接口约束以匹配新的抽象层设计 - 添加 GetApplicator 泛型方法以支持获取特定类型的应用器 - 实现 Reset 泛型方法以支持重置指定类型的设置数据 - [release ci]
63 lines
2.5 KiB
C#
63 lines
2.5 KiB
C#
// Copyright (c) 2026 GeWuYou
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using GFramework.Core.Abstractions.utility;
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namespace GFramework.Game.Abstractions.data;
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/// <summary>
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/// 定义数据仓库接口,提供异步的数据加载、保存、检查存在性和删除操作
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/// </summary>
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public interface IDataRepository : IUtility
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{
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/// <summary>
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/// 异步加载指定位置的数据
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/// </summary>
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/// <typeparam name="T">要加载的数据类型,必须实现IData接口并具有无参构造函数</typeparam>
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/// <param name="location">数据位置信息</param>
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/// <returns>返回加载的数据对象</returns>
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Task<T> LoadAsync<T>(IDataLocation location)
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where T : class, IData, new();
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/// <summary>
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/// 异步保存数据到指定位置
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/// </summary>
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/// <typeparam name="T">要保存的数据类型,必须实现IData接口</typeparam>
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/// <param name="location">数据位置信息</param>
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/// <param name="data">要保存的数据对象</param>
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/// <returns>返回异步操作任务</returns>
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Task SaveAsync<T>(IDataLocation location, T data)
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where T : class, IData;
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/// <summary>
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/// 异步检查指定位置是否存在数据
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/// </summary>
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/// <param name="location">数据位置信息</param>
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/// <returns>返回布尔值,表示数据是否存在</returns>
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Task<bool> ExistsAsync(IDataLocation location);
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/// <summary>
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/// 异步删除指定位置的数据
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/// </summary>
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/// <param name="location">数据位置信息</param>
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/// <returns>返回异步操作任务</returns>
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Task DeleteAsync(IDataLocation location);
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/// <summary>
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/// 异步批量保存多个数据项到各自的位置
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/// </summary>
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/// <param name="dataList">包含数据位置和对应数据对象的可枚举集合</param>
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/// <returns>返回异步操作任务</returns>
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Task SaveAllAsync(IEnumerable<(IDataLocation location, IData data)> dataList);
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} |