GFramework/GFramework.Game.Abstractions/setting/IResetApplyAbleSettings.cs
GeWuYou 829c7a3b06 refactor(setting): 优化设置模型中的数据类型获取方式
- 在IResetApplyAbleSettings接口中添加DataType属性定义
- 修改SettingsModel中数据存储逻辑,使用applicator.DataType替代typeof(T)
- 为GodotAudioSettings、GodotGraphicsSettings和GodotLocalizationSettings实现DataType属性
- 统一通过DataType属性获取设置数据的类型信息
- [release ci]
2026-01-31 23:11:55 +08:00

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// Copyright (c) 2026 GeWuYou
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
namespace GFramework.Game.Abstractions.setting;
/// <summary>
/// 定义一个可重置且可应用设置的接口
/// 该接口继承自IResettable和IApplyAbleSettings接口组合了重置功能和应用设置功能
/// </summary>
public interface IResetApplyAbleSettings : IResettable, IApplyAbleSettings
{
/// <summary>
/// 获取设置数据对象
/// </summary>
/// <returns>ISettingsData类型的设置数据</returns>
ISettingsData Data { get; }
/// <summary>
/// 获取数据类型信息
/// </summary>
/// <returns>表示数据类型的Type对象</returns>
Type DataType { get; }
}