GFramework/GFramework.Godot.Tests/Logging/GodotLoggerSettingsLoaderTests.cs
gewuyou a52f3c6fec feat(godot): 补齐 GodotLogger 接入文件
- 新增 GodotLogger 的配置加载、延迟入口和宿主输出适配实现。
- 复制 ai-libs/GodotLogger 的 MIT 许可证到 third-party-licenses/GodotLogger/LICENSE。
- 补充 active tracking 与 trace,保留下一阶段对齐点。
2026-05-02 21:39:26 +08:00

125 lines
5.0 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using GFramework.Core.Abstractions.Logging;
using GFramework.Godot.Logging;
namespace GFramework.Godot.Tests.Logging;
[TestFixture]
public sealed class GodotLoggerSettingsLoaderTests
{
[Test]
public void DiscoverConfigurationPath_Should_Prefer_EnvironmentVariable_Then_ProcessPath_Then_ProjectPath()
{
var root = Path.Combine(Path.GetTempPath(), Guid.NewGuid().ToString("N"));
Directory.CreateDirectory(root);
try
{
var envPath = Path.Combine(root, "env.json");
File.WriteAllText(envPath, "{}");
var executableDirectory = Path.Combine(root, "bin");
Directory.CreateDirectory(executableDirectory);
var processPath = Path.Combine(executableDirectory, "game.exe");
var executableConfigPath = Path.Combine(executableDirectory, "appsettings.json");
File.WriteAllText(executableConfigPath, "{}");
var projectPath = Path.Combine(root, "project-appsettings.json");
File.WriteAllText(projectPath, "{}");
var discoveredFromEnvironment = GodotLoggerSettingsLoader.DiscoverConfigurationPath(
environmentPath: envPath,
processPath: processPath,
projectPathResolver: _ => projectPath);
var discoveredFromProcess = GodotLoggerSettingsLoader.DiscoverConfigurationPath(
environmentPath: Path.Combine(root, "missing-env.json"),
processPath: processPath,
projectPathResolver: _ => projectPath);
var discoveredFromProject = GodotLoggerSettingsLoader.DiscoverConfigurationPath(
environmentPath: Path.Combine(root, "missing-env.json"),
processPath: Path.Combine(root, "missing", "game.exe"),
projectPathResolver: _ => projectPath);
Assert.That(discoveredFromEnvironment, Is.EqualTo(envPath));
Assert.That(discoveredFromProcess, Is.EqualTo(executableConfigPath));
Assert.That(discoveredFromProject, Is.EqualTo(projectPath));
}
finally
{
Directory.Delete(root, recursive: true);
}
}
[Test]
public void LoadFromJsonString_Should_Read_GodotLogger_Options_And_Category_Levels()
{
const string json = """
{
"Logging": {
"LogLevel": {
"Default": "Warning",
"Game.Services": "Error"
},
"GodotLogger": {
"Mode": "Release",
"DebugMinLevel": "Debug",
"ReleaseMinLevel": "Information",
"DebugOutputTemplate": "[dbg] {message}",
"ReleaseOutputTemplate": "[rel] {message}{properties}",
"Colors": {
"Info": "aqua"
}
}
}
}
""";
var settings = GodotLoggerSettingsLoader.LoadFromJsonString(json);
Assert.Multiple(() =>
{
Assert.That(settings.Options.Mode, Is.EqualTo(GodotLoggerMode.Release));
Assert.That(settings.Options.ReleaseOutputTemplate, Is.EqualTo("[rel] {message}{properties}"));
Assert.That(settings.Options.GetColor(LogLevel.Info), Is.EqualTo("aqua"));
Assert.That(settings.GetEffectiveMinLevel("Game.Services.Inventory", LogLevel.Trace), Is.EqualTo(LogLevel.Error));
Assert.That(settings.GetEffectiveMinLevel("Game.Other", LogLevel.Trace), Is.EqualTo(LogLevel.Warning));
});
}
[Test]
public void Provider_Should_Apply_Updated_Settings_To_Existing_Loggers()
{
var settings = new GodotLoggerSettings(new GodotLoggerOptions
{
Mode = GodotLoggerMode.Debug,
DebugMinLevel = LogLevel.Error,
ReleaseMinLevel = LogLevel.Error
});
var provider = new GodotLoggerFactoryProvider(() => settings);
var logger = provider.CreateLogger("Game.Services.Inventory");
Assert.That(logger.IsInfoEnabled(), Is.False);
settings = new GodotLoggerSettings(
new GodotLoggerOptions
{
Mode = GodotLoggerMode.Debug,
DebugMinLevel = LogLevel.Info,
ReleaseMinLevel = LogLevel.Info
},
defaultLogLevel: LogLevel.Trace,
loggerLevels: new Dictionary<string, LogLevel>(StringComparer.Ordinal)
{
["Game.Services"] = LogLevel.Debug
});
Assert.Multiple(() =>
{
Assert.That(logger.IsInfoEnabled(), Is.True);
Assert.That(logger.IsDebugEnabled(), Is.False);
});
}
}