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- 新增 GodotLog、DeferredLogger 和配置自动发现、热重载接线。 - 修复已缓存 logger 的级别判定与输出路径,使动态配置生效。 - 更新文档与追踪记录,明确当前收敛边界和恢复点。
13 lines
278 B
C#
13 lines
278 B
C#
using System;
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using GFramework.Core.Abstractions.Logging;
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namespace GFramework.Godot.Logging;
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internal readonly record struct GodotLogRenderContext(
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DateTime Timestamp,
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LogLevel Level,
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string Category,
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string Message,
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string Color,
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string Properties);
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