mirror of
https://github.com/GeWuYou/GFramework.git
synced 2026-05-07 08:44:29 +08:00
- 实现UnifiedSettingsDataRepository统一管理所有设置数据 - 添加JsonSerializer基于Newtonsoft.Json的序列化功能 - 创建SettingsModel管理设置数据生命周期和迁移 - 添加完整的单元测试验证持久化功能 - 实现数据类型注册和批量保存加载功能 - 支持设置数据的版本迁移和事件通知机制
117 lines
4.2 KiB
C#
117 lines
4.2 KiB
C#
using GFramework.Core.Abstractions.Serializer;
|
||
using Newtonsoft.Json;
|
||
using NewtonsoftJsonException = Newtonsoft.Json.JsonException;
|
||
|
||
namespace GFramework.Game.Serializer;
|
||
|
||
/// <summary>
|
||
/// JSON序列化器实现类,用于将对象序列化为JSON字符串或将JSON字符串反序列化为对象
|
||
/// </summary>
|
||
public sealed class JsonSerializer
|
||
: IRuntimeTypeSerializer
|
||
{
|
||
private readonly JsonSerializerSettings _settings;
|
||
|
||
/// <summary>
|
||
/// 初始化 JSON 序列化器。
|
||
/// </summary>
|
||
/// <param name="settings">可选的 Newtonsoft.Json 配置;不提供时使用默认配置。</param>
|
||
public JsonSerializer(JsonSerializerSettings? settings = null)
|
||
{
|
||
_settings = settings ?? new JsonSerializerSettings();
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获取当前序列化器使用的 Newtonsoft.Json 配置实例。
|
||
/// </summary>
|
||
public JsonSerializerSettings Settings => _settings;
|
||
|
||
/// <summary>
|
||
/// 获取当前序列化器使用的自定义转换器集合。
|
||
/// </summary>
|
||
public IList<JsonConverter> Converters => _settings.Converters;
|
||
|
||
/// <summary>
|
||
/// 将指定类型的对象序列化为JSON字符串
|
||
/// </summary>
|
||
/// <typeparam name="T">要序列化的对象类型</typeparam>
|
||
/// <param name="value">要序列化的对象实例</param>
|
||
/// <returns>序列化后的JSON字符串</returns>
|
||
public string Serialize<T>(T value)
|
||
{
|
||
return JsonConvert.SerializeObject(value, _settings);
|
||
}
|
||
|
||
|
||
/// <summary>
|
||
/// 将对象序列化为JSON字符串(使用运行时类型)
|
||
/// </summary>
|
||
/// <param name="obj">要序列化的对象实例</param>
|
||
/// <param name="type">对象的运行时类型</param>
|
||
/// <returns>序列化后的JSON字符串</returns>
|
||
public string Serialize(object obj, Type type)
|
||
{
|
||
ArgumentNullException.ThrowIfNull(obj);
|
||
ArgumentNullException.ThrowIfNull(type);
|
||
|
||
return JsonConvert.SerializeObject(obj, type, _settings);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 将JSON字符串反序列化为指定类型的对象
|
||
/// </summary>
|
||
/// <typeparam name="T">要反序列化的目标类型</typeparam>
|
||
/// <param name="data">要反序列化的JSON字符串数据</param>
|
||
/// <returns>反序列化后的对象实例</returns>
|
||
/// <exception cref="InvalidOperationException">当无法反序列化数据时抛出</exception>
|
||
public T Deserialize<T>(string data)
|
||
{
|
||
return (T)DeserializeCore(
|
||
data,
|
||
typeof(T),
|
||
static (json, type, settings) => JsonConvert.DeserializeObject<T>(json, settings));
|
||
}
|
||
|
||
/// <summary>
|
||
/// 将JSON字符串反序列化为指定类型的对象(使用运行时类型)
|
||
/// </summary>
|
||
/// <param name="data">要反序列化的JSON字符串数据</param>
|
||
/// <param name="type">反序列化目标类型</param>
|
||
/// <returns>反序列化后的对象实例</returns>
|
||
/// <exception cref="InvalidOperationException">当无法反序列化到指定类型时抛出</exception>
|
||
public object Deserialize(string data, Type type)
|
||
{
|
||
return DeserializeCore(
|
||
data,
|
||
type,
|
||
static (json, targetType, settings) => JsonConvert.DeserializeObject(json, targetType, settings));
|
||
}
|
||
|
||
private object DeserializeCore(
|
||
string data,
|
||
Type targetType,
|
||
Func<string, Type, JsonSerializerSettings, object?> deserialize)
|
||
{
|
||
ArgumentException.ThrowIfNullOrWhiteSpace(data);
|
||
ArgumentNullException.ThrowIfNull(targetType);
|
||
ArgumentNullException.ThrowIfNull(deserialize);
|
||
|
||
try
|
||
{
|
||
var result = deserialize(data, targetType, _settings);
|
||
if (result == null)
|
||
{
|
||
throw new InvalidOperationException(
|
||
$"Deserialization returned null for target type '{targetType.FullName}'.");
|
||
}
|
||
|
||
return result;
|
||
}
|
||
catch (Exception ex) when (ex is NewtonsoftJsonException or InvalidCastException or ArgumentException)
|
||
{
|
||
throw new InvalidOperationException(
|
||
$"Failed to deserialize JSON to target type '{targetType.FullName}'.",
|
||
ex);
|
||
}
|
||
}
|
||
} |