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https://github.com/GeWuYou/GFramework.git
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- 将场景路由基类从同步改为异步实现,支持场景栈管理 - 添加场景行为接口定义及相关的进入参数接口 - 实现场景的压入、弹出、替换和清空等栈操作功能 - 迁移UI资源注册接口到资产模块下 - 移除缓存淘汰策略枚举并更新UI切换阶段命名空间引用 - 优化日志记录器创建方式和统一命名空间规范
27 lines
1.0 KiB
C#
27 lines
1.0 KiB
C#
// Copyright (c) 2026 GeWuYou
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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namespace GFramework.Game.Abstractions.scene;
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/// <summary>
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/// 场景行为提供者接口,用于获取场景行为实例。
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/// 实现此接口的类负责创建和提供具体的场景行为对象。
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/// </summary>
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public interface ISceneBehaviorProvider
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{
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/// <summary>
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/// 获取场景行为实例。
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/// </summary>
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/// <returns>场景行为对象,包含场景的具体实现逻辑。</returns>
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ISceneBehavior GetScene();
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} |