mirror of
https://github.com/GeWuYou/GFramework.git
synced 2026-03-23 03:04:29 +08:00
- 新增CacheEvictionPolicy枚举定义LRU和LFU缓存淘汰策略 - 在GodotUiFactory中实现缓存淘汰机制支持LRU/LFU策略 - 将IUiCacheStatistics接口从IUiFactory中分离到独立文件 - 移除UiAnimationPolicy类及相关动画策略参数配置 - 移除GodotUiTransition类中的UI过渡动画实现 - 移除UiTransitionAnimation枚举类型 - 更新UiRouterBase中路由方法移除动画策略参数 - 重构路由守卫注册方法位置优化代码结构 - 更新UiCacheConfig配置类适配新的缓存策略枚举值 -[skip ci]
138 lines
4.9 KiB
C#
138 lines
4.9 KiB
C#
using GFramework.Core.Abstractions.system;
|
||
using GFramework.Game.Abstractions.enums;
|
||
|
||
namespace GFramework.Game.Abstractions.ui;
|
||
|
||
/// <summary>
|
||
/// UI路由管理器接口,用于管理UI界面的导航和切换操作
|
||
/// </summary>
|
||
public interface IUiRouter : ISystem
|
||
{
|
||
/// <summary>
|
||
/// 获取当前UI栈深度
|
||
/// </summary>
|
||
int Count { get; }
|
||
|
||
/// <summary>
|
||
/// 绑定UI根节点
|
||
/// </summary>
|
||
/// <param name="root">UI根节点接口实例</param>
|
||
void BindRoot(IUiRoot root);
|
||
|
||
/// <summary>
|
||
/// 将指定的UI界面压入路由栈,显示新的UI界面
|
||
/// </summary>
|
||
/// <param name="uiKey">UI界面的唯一标识符</param>
|
||
/// <param name="param">进入界面的参数,可为空</param>
|
||
/// <param name="policy">界面切换策略,默认为Exclusive(独占)</param>
|
||
/// <param name="instancePolicy">实例管理策略,默认为Reuse(复用)</param>
|
||
void Push(string uiKey, IUiPageEnterParam? param = null, UiTransitionPolicy policy = UiTransitionPolicy.Exclusive,
|
||
UiInstancePolicy instancePolicy = UiInstancePolicy.Reuse);
|
||
|
||
|
||
/// <summary>
|
||
/// 将已存在的UI页面压入路由栈
|
||
/// 用于预挂载节点或调试场景
|
||
/// </summary>
|
||
/// <param name="page">已创建的UI页面行为实例</param>
|
||
/// <param name="param">进入界面的参数,可为空</param>
|
||
/// <param name="policy">界面切换策略,默认为Exclusive(独占)</param>
|
||
void Push(IUiPageBehavior page, IUiPageEnterParam? param = null,
|
||
UiTransitionPolicy policy = UiTransitionPolicy.Exclusive);
|
||
|
||
|
||
/// <summary>
|
||
/// 弹出路由栈顶的UI界面,返回到上一个界面
|
||
/// </summary>
|
||
/// <param name="policy">界面弹出策略,默认为Destroy(销毁)</param>
|
||
void Pop(UiPopPolicy policy = UiPopPolicy.Destroy);
|
||
|
||
/// <summary>
|
||
/// 替换当前所有页面为新页面(基于uiKey)
|
||
/// </summary>
|
||
/// <param name="uiKey">新UI页面标识符</param>
|
||
/// <param name="param">页面进入参数,可为空</param>
|
||
/// <param name="popPolicy">弹出页面时的销毁策略,默认为销毁</param>
|
||
/// <param name="pushPolicy">推入页面时的过渡策略,默认为独占</param>
|
||
/// <param name="instancePolicy">实例管理策略</param>
|
||
public void Replace(
|
||
string uiKey,
|
||
IUiPageEnterParam? param = null,
|
||
UiPopPolicy popPolicy = UiPopPolicy.Destroy,
|
||
UiTransitionPolicy pushPolicy = UiTransitionPolicy.Exclusive,
|
||
UiInstancePolicy instancePolicy = UiInstancePolicy.Reuse);
|
||
|
||
/// <summary>
|
||
/// 替换当前所有页面为已存在的页面(基于实例)
|
||
/// </summary>
|
||
/// <param name="page">已创建的UI页面行为实例</param>
|
||
/// <param name="param">页面进入参数,可为空</param>
|
||
/// <param name="popPolicy">弹出页面时的销毁策略,默认为销毁</param>
|
||
/// <param name="pushPolicy">推入页面时的过渡策略,默认为独占</param>
|
||
public void Replace(
|
||
IUiPageBehavior page,
|
||
IUiPageEnterParam? param = null,
|
||
UiPopPolicy popPolicy = UiPopPolicy.Destroy,
|
||
UiTransitionPolicy pushPolicy = UiTransitionPolicy.Exclusive);
|
||
/// <summary>
|
||
/// 清空所有UI界面,重置路由状态
|
||
/// </summary>
|
||
void Clear();
|
||
|
||
/// <summary>
|
||
/// 注册UI切换处理器
|
||
/// </summary>
|
||
/// <param name="handler">处理器实例</param>
|
||
/// <param name="options">执行选项</param>
|
||
void RegisterHandler(IUiTransitionHandler handler, UiTransitionHandlerOptions? options = null);
|
||
|
||
/// <summary>
|
||
/// 注销UI切换处理器
|
||
/// </summary>
|
||
/// <param name="handler">处理器实例</param>
|
||
void UnregisterHandler(IUiTransitionHandler handler);
|
||
|
||
/// <summary>
|
||
/// 获取当前栈顶UI的Key
|
||
/// </summary>
|
||
/// <returns>当前UI Key,如果栈为空返回空字符串</returns>
|
||
string PeekKey();
|
||
|
||
/// <summary>
|
||
/// 获取当前栈顶的UI页面行为对象
|
||
/// </summary>
|
||
/// <returns>栈顶的IUiPageBehavior对象,如果栈为空则返回null</returns>
|
||
IUiPageBehavior Peek();
|
||
|
||
|
||
/// <summary>
|
||
/// 判断指定UI是否为当前栈顶UI
|
||
/// </summary>
|
||
bool IsTop(string uiKey);
|
||
|
||
/// <summary>
|
||
/// 判断指定UI是否存在于UI栈中
|
||
/// </summary>
|
||
bool Contains(string uiKey);
|
||
|
||
#region 路由守卫
|
||
|
||
/// <summary>
|
||
/// 注册路由守卫
|
||
/// </summary>
|
||
/// <param name="guard">守卫实例</param>
|
||
void AddGuard(IUiRouteGuard guard);
|
||
|
||
/// <summary>
|
||
/// 注册路由守卫(泛型方法)
|
||
/// </summary>
|
||
/// <typeparam name="T">守卫类型,必须实现 IUiRouteGuard 且有无参构造函数</typeparam>
|
||
void AddGuard<T>() where T : IUiRouteGuard, new();
|
||
/// <summary>
|
||
/// 移除路由守卫
|
||
/// </summary>
|
||
/// <param name="guard">守卫实例</param>
|
||
void RemoveGuard(IUiRouteGuard guard);
|
||
|
||
#endregion
|
||
} |