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- 在所有项目中禁用 ImplicitUsings 配置 - 为所有项目添加 GlobalUsings.cs 文件统一管理常用命名空间 - 统一添加 System、System.Collections.Generic、System.Linq、System.Threading 和 System.Threading.Tasks 的全局引用 - 更新项目文件中的 PackageReference 格式规范化 - 移除各个源文件顶部的重复 using 语句 - 添加标准版权头注释到全局引用文件
259 lines
7.9 KiB
C#
259 lines
7.9 KiB
C#
using System.Collections.Concurrent;
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using System.IO;
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using System.Text;
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using GFramework.Game.Abstractions.serializer;
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using GFramework.Game.Abstractions.storage;
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namespace GFramework.Game.storage;
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/// <summary>
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/// 基于文件系统的存储实现,实现了IFileStorage接口,支持按key细粒度锁保证线程安全
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/// </summary>
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public sealed class FileStorage : IFileStorage
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{
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private readonly string _extension;
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// 每个key对应的锁对象
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private readonly ConcurrentDictionary<string, object> _keyLocks = new();
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private readonly string _rootPath;
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private readonly ISerializer _serializer;
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/// <summary>
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/// 初始化FileStorage实例
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/// </summary>
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/// <param name="rootPath">存储根目录路径</param>
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/// <param name="serializer">序列化器实例</param>
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/// <param name="extension">存储文件的扩展名</param>
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public FileStorage(string rootPath, ISerializer serializer, string extension = ".dat")
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{
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_rootPath = rootPath;
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_serializer = serializer;
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_extension = extension;
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Directory.CreateDirectory(_rootPath);
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}
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#region Delete
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/// <summary>
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/// 删除指定键的存储项
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/// </summary>
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/// <param name="key">存储键</param>
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public void Delete(string key)
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{
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var path = ToPath(key);
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var keyLock = _keyLocks.GetOrAdd(path, _ => new object());
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lock (keyLock)
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{
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if (File.Exists(path))
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File.Delete(path);
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}
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}
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#endregion
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/// <summary>
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/// 清理文件段字符串,将其中的无效文件名字符替换为下划线
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/// </summary>
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/// <param name="segment">需要清理的文件段字符串</param>
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/// <returns>清理后的字符串,其中所有无效文件名字符都被替换为下划线</returns>
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private static string SanitizeSegment(string segment)
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{
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return Path.GetInvalidFileNameChars().Aggregate(segment, (current, c) => current.Replace(c, '_'));
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}
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#region Helpers
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/// <summary>
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/// 将存储键转换为文件路径
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/// </summary>
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/// <param name="key">存储键</param>
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/// <returns>对应的文件路径</returns>
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private string ToPath(string key)
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{
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if (string.IsNullOrWhiteSpace(key))
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throw new ArgumentException("Storage key cannot be empty", nameof(key));
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// 统一分隔符
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key = key.Replace('\\', '/');
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// 防止路径逃逸
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if (key.Contains(".."))
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throw new ArgumentException("Storage key cannot contain '..'", nameof(key));
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var segments = key
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.Split('/', StringSplitOptions.RemoveEmptyEntries)
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.Select(SanitizeSegment)
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.ToArray();
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if (segments.Length == 0)
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throw new ArgumentException("Invalid storage key", nameof(key));
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// 目录部分
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var dirSegments = segments[..^1];
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var fileName = segments[^1] + _extension;
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var dirPath = dirSegments.Length == 0
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? _rootPath
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: Path.Combine(_rootPath, Path.Combine(dirSegments));
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Directory.CreateDirectory(dirPath);
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return Path.Combine(dirPath, fileName);
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}
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#endregion
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#region Exists
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/// <summary>
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/// 检查指定键的存储项是否存在
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/// </summary>
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/// <param name="key">存储键</param>
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/// <returns>如果存储项存在则返回true,否则返回false</returns>
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public bool Exists(string key)
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{
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var path = ToPath(key);
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var keyLock = _keyLocks.GetOrAdd(path, _ => new object());
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lock (keyLock)
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{
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return File.Exists(path);
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}
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}
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/// <summary>
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/// 异步检查指定键的存储项是否存在
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/// </summary>
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/// <param name="key">存储键</param>
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/// <returns>如果存储项存在则返回true,否则返回false</returns>
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public Task<bool> ExistsAsync(string key)
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=> Task.FromResult(Exists(key));
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#endregion
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#region Read
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/// <summary>
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/// 读取指定键的存储项
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/// </summary>
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/// <typeparam name="T">要反序列化的类型</typeparam>
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/// <param name="key">存储键</param>
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/// <returns>反序列化后的对象</returns>
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/// <exception cref="FileNotFoundException">当存储键不存在时抛出</exception>
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public T Read<T>(string key)
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{
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var path = ToPath(key);
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var keyLock = _keyLocks.GetOrAdd(path, _ => new object());
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lock (keyLock)
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{
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if (!File.Exists(path))
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throw new FileNotFoundException($"Storage key not found: {key}", path);
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var content = File.ReadAllText(path, Encoding.UTF8);
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return _serializer.Deserialize<T>(content);
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}
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}
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/// <summary>
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/// 读取指定键的存储项,如果不存在则返回默认值
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/// </summary>
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/// <typeparam name="T">要反序列化的类型</typeparam>
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/// <param name="key">存储键</param>
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/// <param name="defaultValue">当存储键不存在时返回的默认值</param>
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/// <returns>反序列化后的对象或默认值</returns>
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public T Read<T>(string key, T defaultValue)
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{
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var path = ToPath(key);
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var keyLock = _keyLocks.GetOrAdd(path, _ => new object());
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lock (keyLock)
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{
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if (!File.Exists(path))
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return defaultValue;
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var content = File.ReadAllText(path, Encoding.UTF8);
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return _serializer.Deserialize<T>(content);
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}
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}
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/// <summary>
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/// 异步读取指定键的存储项
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/// </summary>
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/// <typeparam name="T">要反序列化的类型</typeparam>
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/// <param name="key">存储键</param>
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/// <returns>反序列化后的对象</returns>
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/// <exception cref="FileNotFoundException">当存储键不存在时抛出</exception>
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public async Task<T> ReadAsync<T>(string key)
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{
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var path = ToPath(key);
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var keyLock = _keyLocks.GetOrAdd(path, _ => new object());
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// 异步操作依然使用lock保护文件读写
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lock (keyLock)
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{
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if (!File.Exists(path))
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throw new FileNotFoundException($"Storage key not found: {key}", path);
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}
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// 读取文件内容可以使用异步IO,但要注意锁范围
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string content;
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using (var fs = new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.Read))
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using (var sr = new StreamReader(fs, Encoding.UTF8))
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{
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content = await sr.ReadToEndAsync();
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}
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return _serializer.Deserialize<T>(content);
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}
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#endregion
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#region Write
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/// <summary>
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/// 写入指定键的存储项
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/// </summary>
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/// <typeparam name="T">要序列化的对象类型</typeparam>
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/// <param name="key">存储键</param>
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/// <param name="value">要存储的对象</param>
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public void Write<T>(string key, T value)
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{
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var path = ToPath(key);
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var keyLock = _keyLocks.GetOrAdd(path, _ => new object());
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var content = _serializer.Serialize(value);
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lock (keyLock)
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{
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File.WriteAllText(path, content, Encoding.UTF8);
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}
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}
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/// <summary>
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/// 异步写入指定键的存储项
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/// </summary>
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/// <typeparam name="T">要序列化的对象类型</typeparam>
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/// <param name="key">存储键</param>
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/// <param name="value">要存储的对象</param>
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/// <returns>表示异步操作的任务</returns>
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public async Task WriteAsync<T>(string key, T value)
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{
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var path = ToPath(key);
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var keyLock = _keyLocks.GetOrAdd(path, _ => new object());
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var content = _serializer.Serialize(value);
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// 异步写也需要锁
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lock (keyLock)
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{
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using var fs = new FileStream(path, FileMode.Create, FileAccess.Write, FileShare.None);
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using var sw = new StreamWriter(fs, Encoding.UTF8);
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sw.WriteAsync(content);
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}
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await Task.CompletedTask;
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}
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#endregion
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} |