GFramework/GFramework.Godot/coroutine/CoroutineExtensions.cs
GeWuYou ddbf7af572 feat(coroutine): 添加完整的协程系统实现
- 实现了协程调度器和句柄管理机制
- 添加了多种等待指令包括延时、帧数、条件等待等
- 创建了协程辅助方法和扩展功能
- 集成了Godot引擎的时间源和生命周期管理
- 实现了协程的暂停、恢复、终止等控制功能
- 添加了协程标签管理和按标签批量操作功能
- 提供了与Godot节点生命周期绑定的取消机制
2026-01-21 20:34:10 +08:00

66 lines
1.8 KiB
C#

using GFramework.Core.Abstractions.coroutine;
using GFramework.Core.coroutine;
using Godot;
namespace GFramework.Godot.coroutine;
public static class CoroutineExtensions
{
/// <summary>
/// 启动协程的扩展方法
/// </summary>
public static CoroutineHandle RunCoroutine(
this IEnumerator<IYieldInstruction> coroutine,
Segment segment = Segment.Process,
string? tag = null)
{
return Timing.RunCoroutine(coroutine, segment, tag);
}
/// <summary>
/// 让协程在指定节点被销毁时自动取消
/// </summary>
public static IEnumerator<IYieldInstruction> CancelWith(
this IEnumerator<IYieldInstruction> coroutine,
Node node)
{
while (Timing.IsNodeAlive(node) && coroutine.MoveNext())
yield return coroutine.Current;
}
/// <summary>
/// 让协程在任一节点被销毁时自动取消
/// </summary>
public static IEnumerator<IYieldInstruction> CancelWith(
this IEnumerator<IYieldInstruction> coroutine,
Node node1,
Node node2)
{
while (Timing.IsNodeAlive(node1) &&
Timing.IsNodeAlive(node2) &&
coroutine.MoveNext())
yield return coroutine.Current;
}
/// <summary>
/// 让协程在多个节点都被销毁时自动取消
/// </summary>
public static IEnumerator<IYieldInstruction> CancelWith(
this IEnumerator<IYieldInstruction> coroutine,
params Node[] nodes)
{
while (AllNodesAlive(nodes) && coroutine.MoveNext())
yield return coroutine.Current;
}
private static bool AllNodesAlive(Node[] nodes)
{
foreach (var node in nodes)
{
if (!Timing.IsNodeAlive(node))
return false;
}
return true;
}
}