GFramework/GFramework.Game/Data/UnifiedSettingsFile.cs
gewuyou 77e332fd44 fix(analyzer): 收口当前批次警告切片
- 修复 UnifiedSettingsFile 与 LocalizationMap 的集合暴露形状,减少可变集合泄漏风险
- 优化 CqrsHandlerRegistryGeneratorTests 的大型 fixture 组织方式,降低 MA0051 噪音
- 更新 analyzer warning reduction 的 active todo 与 trace,回写 0 warning solution 基线
2026-04-24 12:37:47 +08:00

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// Copyright (c) 2025 GeWuYou
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System.Collections.Generic;
using GFramework.Core.Abstractions.Versioning;
namespace GFramework.Game.Data;
/// <summary>
/// 统一设置文件类,用于管理应用程序的配置设置
/// 实现了版本控制接口,支持配置文件的版本管理
/// </summary>
internal sealed class UnifiedSettingsFile : IVersioned
{
/// <summary>
/// 配置节映射,存储不同类型的配置数据。
/// </summary>
/// <remarks>
/// 这里公开为 <see cref="IDictionary{TKey,TValue}" /> 而不是具体的 <see cref="Dictionary{TKey,TValue}" />
/// 以避免暴露可替换的具体集合实现,同时继续兼容 Newtonsoft.Json 对字典对象的序列化与反序列化。
/// </remarks>
public IDictionary<string, string> Sections { get; set; } = new Dictionary<string, string>();
/// <summary>
/// 配置文件版本号,用于版本控制和兼容性检查
/// </summary>
public int Version { get; set; }
}