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- 将所有小写的命名空间导入更正为首字母大写格式 - 统一 GFramework 框架的命名空间引用规范 - 修复 core、ecs、godot 等模块的命名空间导入错误 - 标准化文档示例代码中的 using 语句格式 - 确保所有文档中的命名空间引用保持一致性 - 更新 global using 语句以匹配正确的命名空间格式
104 lines
3.7 KiB
C#
104 lines
3.7 KiB
C#
using GFramework.Core.Abstractions.Events;
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namespace GFramework.Core.Events;
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/// <summary>
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/// 类型事件系统,提供基于类型的事件发送、注册和注销功能
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/// </summary>
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public class EventBus : IEventBus
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{
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private readonly EasyEvents _mEvents = new();
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private readonly EasyEvents _mPriorityEvents = new();
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/// <summary>
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/// 发送事件,自动创建事件实例
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/// </summary>
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/// <typeparam name="T">事件类型,必须具有无参构造函数</typeparam>
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public void Send<T>() where T : new()
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{
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_mEvents
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.GetOrAddEvent<Event<T>>()
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.Trigger(new T());
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}
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/// <summary>
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/// 发送指定的事件实例
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/// </summary>
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/// <typeparam name="T">事件类型</typeparam>
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/// <param name="e">事件实例</param>
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public void Send<T>(T e)
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{
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_mEvents
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.GetOrAddEvent<Event<T>>()
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.Trigger(e);
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}
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/// <summary>
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/// 发送指定的事件实例,并指定传播模式
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/// </summary>
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/// <typeparam name="T">事件类型</typeparam>
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/// <param name="e">事件实例</param>
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/// <param name="propagation">事件传播模式</param>
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public void Send<T>(T e, EventPropagation propagation)
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{
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_mPriorityEvents
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.GetOrAddEvent<PriorityEvent<T>>()
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.Trigger(e, propagation);
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}
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/// <summary>
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/// 注册事件监听器
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/// </summary>
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/// <typeparam name="T">事件类型</typeparam>
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/// <param name="onEvent">事件处理回调函数</param>
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/// <returns>反注册接口,用于注销事件监听</returns>
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public IUnRegister Register<T>(Action<T> onEvent)
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{
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return _mEvents.GetOrAddEvent<Event<T>>().Register(onEvent);
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}
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/// <summary>
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/// 注册事件监听器,并指定优先级
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/// </summary>
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/// <typeparam name="T">事件类型</typeparam>
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/// <param name="onEvent">事件处理回调函数</param>
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/// <param name="priority">优先级,数值越大优先级越高</param>
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/// <returns>反注册接口,用于注销事件监听</returns>
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public IUnRegister Register<T>(Action<T> onEvent, int priority)
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{
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return _mPriorityEvents.GetOrAddEvent<PriorityEvent<T>>().Register(onEvent, priority);
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}
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/// <summary>
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/// 注销事件监听器
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/// </summary>
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/// <typeparam name="T">事件类型</typeparam>
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/// <param name="onEvent">要注销的事件处理回调函数</param>
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public void UnRegister<T>(Action<T> onEvent)
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{
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_mEvents.GetEvent<Event<T>>().UnRegister(onEvent);
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}
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/// <summary>
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/// 注册上下文事件监听器,默认优先级为 0
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/// </summary>
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/// <typeparam name="T">事件类型</typeparam>
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/// <param name="onEvent">事件处理回调函数,接收 EventContext 参数</param>
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/// <returns>反注册接口,用于注销事件监听</returns>
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public IUnRegister RegisterWithContext<T>(Action<EventContext<T>> onEvent)
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{
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return _mPriorityEvents.GetOrAddEvent<PriorityEvent<T>>().RegisterWithContext(onEvent);
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}
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/// <summary>
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/// 注册上下文事件监听器,并指定优先级
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/// </summary>
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/// <typeparam name="T">事件类型</typeparam>
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/// <param name="onEvent">事件处理回调函数,接收 EventContext 参数</param>
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/// <param name="priority">优先级,数值越大优先级越高</param>
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/// <returns>反注册接口,用于注销事件监听</returns>
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public IUnRegister RegisterWithContext<T>(Action<EventContext<T>> onEvent, int priority)
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{
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return _mPriorityEvents.GetOrAddEvent<PriorityEvent<T>>().RegisterWithContext(onEvent, priority);
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}
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} |