GeWuYou b49079de3e style(coding-style): 统一代码风格并优化文档格式
- 移除多余using语句和空行,统一代码缩进格式
- 优化注释文档中的缩进和对齐格式
- 简化条件语句和方法实现,提升代码可读性
- 重构协程系统相关类的字段和方法定义格式
- 更新架构服务中容器访问方式的实现
- 调整异步操作类的属性和方法组织结构
- [skip ci]
2026-01-27 20:30:04 +08:00

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using GFramework.Game.Abstractions.enums;
namespace GFramework.Game.Abstractions.ui;
/// <summary>
/// UI根节点接口定义了UI页面容器的基本操作
/// </summary>
public interface IUiRoot
{
/// <summary>
/// 向UI根节点添加子页面
/// </summary>
/// <param name="child">要添加的UI页面子节点</param>
void AddUiPage(IUiPageBehavior child);
/// <summary>
/// 向UI根节点添加子页面到指定层级
/// </summary>
/// <param name="child">要添加的UI页面子节点</param>
/// <param name="layer">层级</param>
/// <param name="orderInLayer">层级内排序</param>
void AddUiPage(IUiPageBehavior child, UiLayer layer, int orderInLayer = 0);
/// <summary>
/// 从UI根节点移除子页面
/// </summary>
/// <param name="child">要移除的UI页面子节点</param>
void RemoveUiPage(IUiPageBehavior child);
/// <summary>
/// 设置页面的Z-order层级顺序
/// </summary>
/// <param name="page">UI页面</param>
/// <param name="zOrder">Z-order值</param>
void SetZOrder(IUiPageBehavior page, int zOrder);
/// <summary>
/// 获取当前所有显示的页面
/// </summary>
/// <returns>所有显示的页面列表</returns>
IReadOnlyList<IUiPageBehavior> GetVisiblePages();
}