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- 修改阶段转换验证逻辑,允许从任何阶段转换到 FailedInitialization - 调整初始化流程,确保始终进入各个阶段而不仅仅是有组件时才进入 - 重新排列阶段转换顺序,实现线性状态机模式 - 添加架构阶段线性顺序定义数组 - 更新测试用例以验证初始化失败时抛出异常的情况
54 lines
2.4 KiB
C#
54 lines
2.4 KiB
C#
using System.Collections.Immutable;
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using GFramework.Core.Abstractions.enums;
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namespace GFramework.Core.architecture;
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/// <summary>
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/// 架构常量类,定义了架构阶段转换规则
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/// </summary>
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public static class ArchitectureConstants
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{
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/// <summary>
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/// 定义架构阶段的线性顺序
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/// </summary>
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/// <remarks>
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/// 架构阶段永远按照此顺序线性进行,无论是否有组件注册
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/// </remarks>
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public static readonly ArchitecturePhase[] PhaseOrder =
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[
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ArchitecturePhase.None,
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ArchitecturePhase.BeforeUtilityInit,
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ArchitecturePhase.AfterUtilityInit,
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ArchitecturePhase.BeforeModelInit,
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ArchitecturePhase.AfterModelInit,
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ArchitecturePhase.BeforeSystemInit,
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ArchitecturePhase.AfterSystemInit,
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ArchitecturePhase.Ready,
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ArchitecturePhase.Destroying,
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ArchitecturePhase.Destroyed
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];
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/// <summary>
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/// 定义架构阶段之间的有效转换关系
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/// </summary>
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/// <remarks>
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/// 键为当前架构阶段,值为从该阶段可以转换到的下一阶段数组
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/// 架构采用线性状态机模式,只允许顺序转换,但允许从任何阶段转到 FailedInitialization
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/// </remarks>
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public static readonly ImmutableDictionary<ArchitecturePhase, ArchitecturePhase[]> PhaseTransitions =
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new Dictionary<ArchitecturePhase, ArchitecturePhase[]>
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{
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// 正常线性流程
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{ ArchitecturePhase.None, [ArchitecturePhase.BeforeUtilityInit] },
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{ ArchitecturePhase.BeforeUtilityInit, [ArchitecturePhase.AfterUtilityInit] },
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{ ArchitecturePhase.AfterUtilityInit, [ArchitecturePhase.BeforeModelInit] },
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{ ArchitecturePhase.BeforeModelInit, [ArchitecturePhase.AfterModelInit] },
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{ ArchitecturePhase.AfterModelInit, [ArchitecturePhase.BeforeSystemInit] },
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{ ArchitecturePhase.BeforeSystemInit, [ArchitecturePhase.AfterSystemInit] },
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{ ArchitecturePhase.AfterSystemInit, [ArchitecturePhase.Ready] },
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{ ArchitecturePhase.Ready, [ArchitecturePhase.Destroying] },
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{ ArchitecturePhase.Destroying, [ArchitecturePhase.Destroyed] },
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// 失败路径:从任何阶段都可以转到 FailedInitialization
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{ ArchitecturePhase.FailedInitialization, [ArchitecturePhase.Destroying] }
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}.ToImmutableDictionary();
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} |