GFramework/GFramework.Core/Architectures/GameContextProvider.cs
GeWuYou fb14d7122c docs(style): 更新文档中的命名空间导入格式
- 将所有小写的命名空间导入更正为首字母大写格式
- 统一 GFramework 框架的命名空间引用规范
- 修复 core、ecs、godot 等模块的命名空间导入错误
- 标准化文档示例代码中的 using 语句格式
- 确保所有文档中的命名空间引用保持一致性
- 更新 global using 语句以匹配正确的命名空间格式
2026-03-10 07:18:49 +08:00

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using GFramework.Core.Abstractions.Architecture;
namespace GFramework.Core.Architectures;
/// <summary>
/// 基于 GameContext 的默认上下文提供者
/// </summary>
public sealed class GameContextProvider : IArchitectureContextProvider
{
/// <summary>
/// 获取当前的架构上下文(返回第一个注册的架构上下文)
/// </summary>
/// <returns>架构上下文实例</returns>
public IArchitectureContext GetContext()
{
return GameContext.GetFirstArchitectureContext();
}
/// <summary>
/// 尝试获取指定类型的架构上下文
/// </summary>
/// <typeparam name="T">架构上下文类型</typeparam>
/// <param name="context">输出的上下文实例</param>
/// <returns>如果成功获取则返回true否则返回false</returns>
public bool TryGetContext<T>(out T? context) where T : class, IArchitectureContext
{
return GameContext.TryGet(out context);
}
}