GeWuYou 2d4527d066 feat(storage): 添加目录操作功能和存档仓库系统
- 在IStorage接口中添加目录操作相关方法:ListDirectoriesAsync、
  ListFilesAsync、DirectoryExistsAsync、CreateDirectoryAsync
- 为FileStorage和GodotFileStorage实现目录操作功能
- 添加ScopedStorage的目录操作委托实现
- 新增ISaveRepository接口定义基于槽位的存档系统
- 实现SaveRepository类提供完整的存档管理功能
- 添加SaveConfiguration类用于存档系统配置
2026-02-24 15:20:31 +08:00

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// Copyright (c) 2026 GeWuYou
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using GFramework.Core.Abstractions.utility;
namespace GFramework.Game.Abstractions.data;
/// <summary>
/// 存档仓库接口,管理基于槽位的存档系统
/// </summary>
/// <typeparam name="TSaveData">存档数据类型必须实现IData接口并具有无参构造函数</typeparam>
public interface ISaveRepository<TSaveData> : IUtility
where TSaveData : class, IData, new()
{
/// <summary>
/// 检查指定槽位是否存在存档
/// </summary>
/// <param name="slot">存档槽位编号</param>
/// <returns>如果存档存在返回true否则返回false</returns>
Task<bool> ExistsAsync(int slot);
/// <summary>
/// 加载指定槽位的存档
/// </summary>
/// <param name="slot">存档槽位编号</param>
/// <returns>存档数据对象,如果不存在则返回新实例</returns>
Task<TSaveData> LoadAsync(int slot);
/// <summary>
/// 保存存档到指定槽位
/// </summary>
/// <param name="slot">存档槽位编号</param>
/// <param name="data">要保存的存档数据</param>
Task SaveAsync(int slot, TSaveData data);
/// <summary>
/// 删除指定槽位的存档
/// </summary>
/// <param name="slot">存档槽位编号</param>
Task DeleteAsync(int slot);
/// <summary>
/// 列出所有有效的存档槽位
/// </summary>
/// <returns>包含所有有效存档槽位编号的只读列表,按升序排列</returns>
Task<IReadOnlyList<int>> ListSlotsAsync();
}