GFramework/GFramework.Game/setting/events/SettingsBatchChangedEvent.cs
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using GFramework.Game.Abstractions.setting;
namespace GFramework.Game.setting.events;
/// <summary>
/// 批量设置变更事件
/// 表示多个设置项同时发生变更的事件
/// </summary>
/// <param name="settings">发生变更的设置数据集合</param>
public class SettingsBatchChangedEvent(IEnumerable<ISettingsData> settings) : ISettingsChangedEvent
{
/// <summary>
/// 获取发生变更的具体设置数据列表
/// </summary>
public IEnumerable<ISettingsData> ChangedSettings { get; } = settings.ToList();
/// <summary>
/// 获取设置类型对于批量变更事件固定返回ISettingsSection类型
/// </summary>
public Type SettingsType => typeof(ISettingsSection);
/// <summary>
/// 获取设置实例批量变更事件中此属性返回null
/// </summary>
public ISettingsSection Settings => null!;
/// <summary>
/// 获取变更发生的时间戳UTC时间
/// </summary>
public DateTime ChangedAt { get; } = DateTime.UtcNow;
}