GFramework/GFramework.Godot.Tests/Text/RichTextMarkupTests.cs
gewuyou 6ff07ad3d9 fix(godot): 清理 Godot 模块与测试项目告警
- 优化 GodotYamlConfigEnvironment 目录枚举逻辑,拆分 helper 以消除 MA0051

- 修复 Godot 生命周期 await 的上下文声明,显式保留主线程同步上下文

- 更新 Godot.Tests 异步断言与字符串 comparer,用例项目构建收敛到 0 warning(s)

- 补充 analyzer-warning-reduction 跟踪与 trace,记录 RP-053 的批次结果与验证
2026-04-24 17:04:53 +08:00

67 lines
1.9 KiB
C#

using System;
using GFramework.Godot.Text;
namespace GFramework.Godot.Tests.Text;
/// <summary>
/// <see cref="RichTextMarkup" /> 的测试。
/// </summary>
[TestFixture]
public sealed class RichTextMarkupTests
{
/// <summary>
/// 验证颜色快捷方法会输出预期标签。
/// </summary>
[Test]
public void Green_Should_Wrap_Text_With_Green_Tag()
{
var result = RichTextMarkup.Green("Ready");
Assert.That(result, Is.EqualTo("[green]Ready[/green]"));
}
/// <summary>
/// 验证效果方法会按稳定顺序拼接环境参数。
/// </summary>
[Test]
public void Effect_Should_Sort_Environment_Parameters_By_Key()
{
var env = new Dictionary<string, object?>(StringComparer.Ordinal)
{
["tick"] = 0.1f,
["speed"] = 4
};
var result = RichTextMarkup.Effect("Hello", "fade_in", env);
Assert.That(result, Is.EqualTo("[fade_in speed=4 tick=0.1]Hello[/fade_in]"));
}
/// <summary>
/// 验证非法标签 token 会被拒绝,避免生成损坏的 BBCode。
/// </summary>
[Test]
public void Effect_Should_Reject_Invalid_Tag_Tokens()
{
var exception = Assert.Throws<ArgumentException>(() => RichTextMarkup.Effect("Hello", "fade=in"));
Assert.That(exception!.ParamName, Is.EqualTo("tag"));
}
/// <summary>
/// 验证非法环境参数键会被拒绝,避免注入无效的 BBCode token。
/// </summary>
[Test]
public void Effect_Should_Reject_Invalid_Environment_Key_Tokens()
{
var env = new Dictionary<string, object?>(StringComparer.Ordinal)
{
["bad key"] = 1
};
var exception = Assert.Throws<ArgumentException>(() => RichTextMarkup.Effect("Hello", "fade_in", env));
Assert.That(exception!.ParamName, Is.EqualTo("env"));
}
}