GFramework/GFramework.Godot/Logging/GodotLoggerOptions.cs
gewuyou b4b3538b21 fix(godot): 收敛日志配置评审问题
- 修复 GodotLog 配置源生命周期、Shutdown 释放与延迟 logger 并发发布问题

- 修复 Godot logger 配置归一化、无效数字级别校验和未知级别颜色回退

- 优化 Godot 日志模板缓存边界、内部文档和 update-namespaces 脚本失败传播

- 补充 Godot logging 回归测试、用户文档与 active ai-plan 恢复记录
2026-05-02 22:43:07 +08:00

183 lines
7.2 KiB
C#

using System;
using System.Collections.Generic;
using GFramework.Core.Abstractions.Logging;
namespace GFramework.Godot.Logging;
/// <summary>
/// Godot logger formatting and routing options.
/// </summary>
public sealed class GodotLoggerOptions
{
private static readonly IReadOnlyDictionary<LogLevel, string> DefaultColors = new Dictionary<LogLevel, string>
{
[LogLevel.Trace] = "gray",
[LogLevel.Debug] = "cyan",
[LogLevel.Info] = "white",
[LogLevel.Warning] = "orange",
[LogLevel.Error] = "red",
[LogLevel.Fatal] = "deep_pink"
};
/// <summary>
/// Gets or sets the output mode.
/// </summary>
public GodotLoggerMode Mode { get; set; } = GodotLoggerMode.Debug;
/// <summary>
/// Gets or sets the minimum level used by <see cref="GodotLoggerMode.Debug"/>.
/// </summary>
public LogLevel DebugMinLevel { get; set; } = LogLevel.Debug;
/// <summary>
/// Gets or sets the minimum level used by <see cref="GodotLoggerMode.Release"/>.
/// </summary>
public LogLevel ReleaseMinLevel { get; set; } = LogLevel.Info;
/// <summary>
/// Gets or sets the BBCode-capable template used by <see cref="GodotLoggerMode.Debug"/>.
/// </summary>
#pragma warning disable MA0016 // Keep configuration mutable for object initializer and serializer scenarios.
public string DebugOutputTemplate { get; set; } =
"[{timestamp:yyyy-MM-dd HH:mm:ss.fff}] [color={color}][{level:u3}][/color] [{category:l16}] {message}{properties}";
#pragma warning restore MA0016
/// <summary>
/// Gets or sets the plain text template used by <see cref="GodotLoggerMode.Release"/>.
/// </summary>
#pragma warning disable MA0016 // Keep configuration mutable for object initializer and serializer scenarios.
public string ReleaseOutputTemplate { get; set; } =
"[{timestamp:yyyy-MM-dd HH:mm:ss.fff}] [{level:u3}] [{category:l16}] {message}{properties}";
#pragma warning restore MA0016
/// <summary>
/// Gets or sets Godot named colors by log level.
/// </summary>
#pragma warning disable MA0016 // Keep configuration mutable for object initializer and serializer scenarios.
public Dictionary<LogLevel, string> Colors { get; set; } = new(DefaultColors);
#pragma warning restore MA0016
/// <summary>
/// Creates options that preserve the previous Godot logger defaults for a fixed minimum level.
/// </summary>
/// <param name="minLevel">The minimum enabled level.</param>
/// <returns>Options equivalent to the previous fixed-format logger behavior.</returns>
public static GodotLoggerOptions ForMinimumLevel(LogLevel minLevel)
{
return new GodotLoggerOptions
{
Mode = GodotLoggerMode.Debug,
DebugMinLevel = minLevel,
ReleaseMinLevel = minLevel,
DebugOutputTemplate = "[{timestamp:yyyy-MM-dd HH:mm:ss.fff}] {level:padded} [{category}] {message}{properties}",
ReleaseOutputTemplate = "[{timestamp:yyyy-MM-dd HH:mm:ss.fff}] {level:padded} [{category}] {message}{properties}",
Colors = new Dictionary<LogLevel, string>(DefaultColors)
};
}
/// <summary>
/// Returns the configured color for the specified level.
/// </summary>
/// <param name="level">The level.</param>
/// <returns>The Godot named color.</returns>
public string GetColor(LogLevel level)
{
if (Colors is { } colors && colors.TryGetValue(level, out var color) && !string.IsNullOrWhiteSpace(color))
{
return color;
}
return DefaultColors.TryGetValue(level, out var fallback) ? fallback : "white";
}
/// <summary>
/// Gets the active minimum level for the current <see cref="Mode"/>.
/// </summary>
/// <returns>
/// <see cref="DebugMinLevel"/> when <see cref="Mode"/> is <see cref="GodotLoggerMode.Debug"/>; otherwise
/// <see cref="ReleaseMinLevel"/>.
/// </returns>
/// <remarks>
/// Factories use this value as the option-level floor before category-specific settings are applied.
/// </remarks>
internal LogLevel GetEffectiveMinLevel()
{
return Mode == GodotLoggerMode.Debug ? DebugMinLevel : ReleaseMinLevel;
}
/// <summary>
/// Creates a copy whose debug and release floors are at least <paramref name="minLevel"/>.
/// </summary>
/// <param name="minLevel">The minimum level that both mode-specific floors must satisfy.</param>
/// <returns>A normalized copy with stricter or equal mode-specific minimum levels.</returns>
/// <remarks>
/// The operation can raise <see cref="DebugMinLevel"/> and <see cref="ReleaseMinLevel"/> through
/// <see cref="Max(LogLevel, LogLevel)"/>, but it never lowers them. <see cref="DebugOutputTemplate"/>,
/// <see cref="ReleaseOutputTemplate"/>, and <see cref="Colors"/> are preserved through a defensive copy.
/// </remarks>
internal GodotLoggerOptions WithMinimumLevelFloor(LogLevel minLevel)
{
return new GodotLoggerOptions
{
Mode = Mode,
DebugMinLevel = Max(DebugMinLevel, minLevel),
ReleaseMinLevel = Max(ReleaseMinLevel, minLevel),
DebugOutputTemplate = DebugOutputTemplate,
ReleaseOutputTemplate = ReleaseOutputTemplate,
Colors = CopyColorsWithDefaults(Colors)
};
}
/// <summary>
/// Creates a copy that replaces missing templates or color mappings with safe defaults.
/// </summary>
/// <returns>A normalized copy suitable for runtime rendering.</returns>
/// <remarks>
/// JSON input can set <see cref="DebugOutputTemplate"/>, <see cref="ReleaseOutputTemplate"/>, or
/// <see cref="Colors"/> to null even though the public API treats them as non-null. This method keeps
/// deserialization and imperative configuration from publishing values that would fail during rendering.
/// </remarks>
internal GodotLoggerOptions CreateNormalizedCopy()
{
var defaults = new GodotLoggerOptions();
return new GodotLoggerOptions
{
Mode = Mode,
DebugMinLevel = DebugMinLevel,
ReleaseMinLevel = ReleaseMinLevel,
DebugOutputTemplate = string.IsNullOrWhiteSpace(DebugOutputTemplate)
? defaults.DebugOutputTemplate
: DebugOutputTemplate,
ReleaseOutputTemplate = string.IsNullOrWhiteSpace(ReleaseOutputTemplate)
? defaults.ReleaseOutputTemplate
: ReleaseOutputTemplate,
Colors = CopyColorsWithDefaults(Colors)
};
}
private static LogLevel Max(LogLevel left, LogLevel right)
{
return left > right ? left : right;
}
private static Dictionary<LogLevel, string> CopyColorsWithDefaults(Dictionary<LogLevel, string>? colors)
{
var merged = new Dictionary<LogLevel, string>(DefaultColors);
if (colors == null)
{
return merged;
}
foreach (var pair in colors)
{
if (!string.IsNullOrWhiteSpace(pair.Value))
{
merged[pair.Key] = pair.Value;
}
}
return merged;
}
}