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36 lines
942 B
C#
36 lines
942 B
C#
using GFramework.Game.Abstractions.setting;
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namespace GFramework.Game.setting.events;
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/// <summary>
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/// 表示设置重置事件
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/// </summary>
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/// <typeparam name="T">设置节类型</typeparam>
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public class SettingsResetEvent<T>(T newSettings) : ISettingsChangedEvent
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where T : ISettingsSection
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{
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/// <summary>
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/// 获取重置后的新设置
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/// </summary>
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public T NewSettings { get; } = newSettings;
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/// <summary>
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/// 获取类型化的设置实例(返回新设置)
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/// </summary>
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public T TypedSettings => NewSettings;
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/// <summary>
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/// 获取设置类型
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/// </summary>
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public Type SettingsType => typeof(T);
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/// <summary>
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/// 获取设置实例
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/// </summary>
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public ISettingsSection Settings => NewSettings;
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/// <summary>
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/// 获取重置时间
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/// </summary>
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public DateTime ChangedAt { get; } = DateTime.UtcNow;
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} |