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https://github.com/GeWuYou/GFramework.git
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- 在IStorage接口中添加目录操作相关方法:ListDirectoriesAsync、 ListFilesAsync、DirectoryExistsAsync、CreateDirectoryAsync - 为FileStorage和GodotFileStorage实现目录操作功能 - 添加ScopedStorage的目录操作委托实现 - 新增ISaveRepository接口定义基于槽位的存档系统 - 实现SaveRepository类提供完整的存档管理功能 - 添加SaveConfiguration类用于存档系统配置
36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
// Copyright (c) 2026 GeWuYou
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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namespace GFramework.Game.data;
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/// <summary>
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/// 存档系统配置
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/// </summary>
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public sealed class SaveConfiguration
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{
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/// <summary>
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/// 存档根目录 (如 "user://saves")
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/// </summary>
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public string SaveRoot { get; init; } = "user://saves";
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/// <summary>
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/// 存档槽位前缀 (如 "slot_")
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/// </summary>
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public string SaveSlotPrefix { get; init; } = "slot_";
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/// <summary>
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/// 存档文件名 (如 "save.json")
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/// </summary>
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public string SaveFileName { get; init; } = "save.json";
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}
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