mirror of
https://github.com/GeWuYou/GFramework.git
synced 2026-03-22 10:34:30 +08:00
- 修改HasVisibleInLayer方法签名,添加uiKey参数以精确检查特定UI可见性 - 在IUiPageBehavior接口中添加IsVisible属性用于获取页面可见状态 - 从IUiPageBehavior接口中移除RequiresMask属性 - 为ClearLayer和GetFromLayer方法添加完整的XML文档注释 - 更新CanvasItemUiPageBehavior实现以支持新的IsVisible属性 - 优化UI层级检查逻辑,提高可见性判断准确性
724 lines
22 KiB
C#
724 lines
22 KiB
C#
using GFramework.Core.Abstractions.logging;
|
||
using GFramework.Core.extensions;
|
||
using GFramework.Core.logging;
|
||
using GFramework.Core.system;
|
||
using GFramework.Game.Abstractions.enums;
|
||
using GFramework.Game.Abstractions.ui;
|
||
|
||
namespace GFramework.Game.ui;
|
||
|
||
/// <summary>
|
||
/// UI路由类,提供页面栈管理功能
|
||
/// </summary>
|
||
public abstract class UiRouterBase : AbstractSystem, IUiRouter
|
||
{
|
||
private static readonly ILogger Log = LoggerFactoryResolver.Provider.CreateLogger("UiRouterBase");
|
||
|
||
/// <summary>
|
||
/// 路由守卫列表
|
||
/// </summary>
|
||
private readonly List<IUiRouteGuard> _guards = new();
|
||
|
||
/// <summary>
|
||
/// 层级管理(非栈层级),用于Overlay、Modal、Toast等浮层
|
||
/// </summary>
|
||
private readonly Dictionary<UiLayer, Dictionary<string, IUiPageBehavior>> _layers = new();
|
||
|
||
/// <summary>
|
||
/// UI切换处理器管道
|
||
/// </summary>
|
||
private readonly UiTransitionPipeline _pipeline = new();
|
||
|
||
/// <summary>
|
||
/// 页面栈,用于管理UI页面的显示顺序
|
||
/// </summary>
|
||
private readonly Stack<IUiPageBehavior> _stack = new();
|
||
|
||
/// <summary>
|
||
/// UI工厂实例,用于创建UI相关的对象
|
||
/// </summary>
|
||
private IUiFactory _factory = null!;
|
||
|
||
private IUiRoot _uiRoot = null!;
|
||
|
||
/// <summary>
|
||
/// 注册UI切换处理器
|
||
/// </summary>
|
||
/// <param name="handler">处理器实例</param>
|
||
/// <param name="options">执行选项</param>
|
||
public void RegisterHandler(IUiTransitionHandler handler, UiTransitionHandlerOptions? options = null)
|
||
{
|
||
_pipeline.RegisterHandler(handler, options);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 注销UI切换处理器
|
||
/// </summary>
|
||
/// <param name="handler">处理器实例</param>
|
||
public void UnregisterHandler(IUiTransitionHandler handler)
|
||
{
|
||
_pipeline.UnregisterHandler(handler);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 绑定UI根节点
|
||
/// </summary>
|
||
public void BindRoot(IUiRoot root)
|
||
{
|
||
_uiRoot = root;
|
||
Log.Debug("Bind UI Root: {0}", root.GetType().Name);
|
||
}
|
||
|
||
|
||
/// <summary>
|
||
/// 将指定的UI界面压入路由栈,显示新的UI界面
|
||
/// </summary>
|
||
/// <param name="uiKey">UI界面的唯一标识符</param>
|
||
/// <param name="param">进入界面的参数,可为空</param>
|
||
/// <param name="policy">界面切换策略,默认为Exclusive(独占)</param>
|
||
public void Push(string uiKey, IUiPageEnterParam? param = null,
|
||
UiTransitionPolicy policy = UiTransitionPolicy.Exclusive)
|
||
{
|
||
if (IsTop(uiKey))
|
||
{
|
||
Log.Warn("Push ignored: UI already on top: {0}", uiKey);
|
||
return;
|
||
}
|
||
|
||
var @event = CreateEvent(uiKey, UiTransitionType.Push, policy, param);
|
||
|
||
Log.Debug(
|
||
"Push UI Page: key={0}, policy={1}, stackBefore={2}",
|
||
uiKey, policy, _stack.Count
|
||
);
|
||
|
||
BeforeChange(@event);
|
||
DoPushPageInternal(uiKey, param, policy);
|
||
AfterChange(@event);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 将已存在的UI页面压入栈顶并显示
|
||
/// </summary>
|
||
/// <param name="page">已创建的UI页面行为实例</param>
|
||
/// <param name="param">页面进入参数,可为空</param>
|
||
/// <param name="policy">页面切换策略</param>
|
||
public void Push(
|
||
IUiPageBehavior page,
|
||
IUiPageEnterParam? param = null,
|
||
UiTransitionPolicy policy = UiTransitionPolicy.Exclusive
|
||
)
|
||
{
|
||
var uiKey = page.View.GetType().Name;
|
||
|
||
if (IsTop(uiKey))
|
||
{
|
||
Log.Warn("Push ignored: UI already on top: {0}", uiKey);
|
||
return;
|
||
}
|
||
|
||
var @event = CreateEvent(uiKey, UiTransitionType.Push, policy, param);
|
||
|
||
Log.Debug(
|
||
"Push existing UI Page: key={0}, policy={1}, stackBefore={2}",
|
||
uiKey, policy, _stack.Count
|
||
);
|
||
|
||
BeforeChange(@event);
|
||
DoPushPageInternal(page, param, policy);
|
||
AfterChange(@event);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 弹出栈顶页面并根据策略处理页面
|
||
/// </summary>
|
||
/// <param name="policy">弹出策略,默认为销毁策略</param>
|
||
public void Pop(UiPopPolicy policy = UiPopPolicy.Destroy)
|
||
{
|
||
if (_stack.Count == 0)
|
||
{
|
||
Log.Debug("Pop ignored: stack is empty");
|
||
return;
|
||
}
|
||
|
||
var leavingUiKey = _stack.Peek().Key;
|
||
|
||
if (!ExecuteLeaveGuardsAsync(leavingUiKey).GetAwaiter().GetResult())
|
||
{
|
||
Log.Warn("Pop blocked by guard: {0}", leavingUiKey);
|
||
return;
|
||
}
|
||
|
||
// ⚠️ 注意:nextUiKey 现在是可选的
|
||
var nextUiKey = _stack.Count > 1
|
||
? _stack.ElementAt(1).Key
|
||
: null;
|
||
|
||
var @event = CreateEvent(
|
||
nextUiKey,
|
||
UiTransitionType.Pop
|
||
);
|
||
|
||
BeforeChange(@event);
|
||
|
||
DoPopInternal(policy);
|
||
|
||
AfterChange(@event);
|
||
}
|
||
|
||
|
||
/// <summary>
|
||
/// 替换当前所有页面为新页面(基于uiKey)
|
||
/// </summary>
|
||
/// <param name="uiKey">新UI页面标识符</param>
|
||
/// <param name="param">页面进入参数,可为空</param>
|
||
/// <param name="popPolicy">弹出页面时的销毁策略,默认为销毁</param>
|
||
/// <param name="pushPolicy">推入页面时的过渡策略,默认为独占</param>
|
||
public void Replace(
|
||
string uiKey,
|
||
IUiPageEnterParam? param = null,
|
||
UiPopPolicy popPolicy = UiPopPolicy.Destroy,
|
||
UiTransitionPolicy pushPolicy = UiTransitionPolicy.Exclusive)
|
||
{
|
||
var @event = CreateEvent(uiKey, UiTransitionType.Replace, pushPolicy, param);
|
||
Log.Debug(
|
||
"Replace UI Stack with page: key={0}, popPolicy={1}, pushPolicy={2}",
|
||
uiKey, popPolicy, pushPolicy
|
||
);
|
||
|
||
BeforeChange(@event);
|
||
|
||
// 使用内部方法清空栈,避免触发额外的Pipeline
|
||
DoClearInternal(popPolicy);
|
||
|
||
// 使用工厂的增强方法获取实例
|
||
var page = _factory.Create(uiKey);
|
||
Log.Debug("Get/Create UI Page instance for Replace: {0}", page.GetType().Name);
|
||
|
||
DoPushPageInternal(page, param, pushPolicy);
|
||
|
||
AfterChange(@event);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 替换当前所有页面为已存在的页面(基于实例)
|
||
/// </summary>
|
||
/// <param name="page">已创建的UI页面行为实例</param>
|
||
/// <param name="param">页面进入参数,可为空</param>
|
||
/// <param name="popPolicy">弹出页面时的销毁策略,默认为销毁</param>
|
||
/// <param name="pushPolicy">推入页面时的过渡策略,默认为独占</param>
|
||
public void Replace(
|
||
IUiPageBehavior page,
|
||
IUiPageEnterParam? param = null,
|
||
UiPopPolicy popPolicy = UiPopPolicy.Destroy,
|
||
UiTransitionPolicy pushPolicy = UiTransitionPolicy.Exclusive)
|
||
{
|
||
var uiKey = page.Key;
|
||
var @event = CreateEvent(uiKey, UiTransitionType.Replace, pushPolicy, param);
|
||
|
||
Log.Debug(
|
||
"Replace UI Stack with existing page: key={0}, popPolicy={1}, pushPolicy={2}",
|
||
uiKey, popPolicy, pushPolicy
|
||
);
|
||
|
||
BeforeChange(@event);
|
||
|
||
// 清空栈
|
||
DoClearInternal(popPolicy);
|
||
|
||
Log.Debug("Use existing UI Page instance for Replace: {0}", page.GetType().Name);
|
||
DoPushPageInternal(page, param, pushPolicy);
|
||
|
||
AfterChange(@event);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 清空所有页面栈中的页面
|
||
/// </summary>
|
||
public void Clear()
|
||
{
|
||
var @event = CreateEvent(string.Empty, UiTransitionType.Clear);
|
||
|
||
Log.Debug("Clear UI Stack, stackCount={0}", _stack.Count);
|
||
|
||
BeforeChange(@event);
|
||
|
||
// 使用内部方法,避免触发额外的Pipeline
|
||
DoClearInternal(UiPopPolicy.Destroy);
|
||
|
||
AfterChange(@event);
|
||
}
|
||
|
||
|
||
/// <summary>
|
||
/// 获取页面栈顶元素的键值,但不移除该元素
|
||
/// </summary>
|
||
/// <returns>如果页面栈为空则返回空字符串,否则返回栈顶元素的键值</returns>
|
||
public string PeekKey()
|
||
{
|
||
return _stack.Count == 0 ? string.Empty : _stack.Peek().Key;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获取页面栈顶元素,但不移除该元素
|
||
/// </summary>
|
||
/// <returns>返回栈顶的IUiPageBehavior元素</returns>
|
||
public IUiPageBehavior? Peek()
|
||
{
|
||
return _stack.Count == 0 ? null : _stack.Peek();
|
||
}
|
||
|
||
|
||
/// <summary>
|
||
/// 判断栈顶元素是否指定的UI类型
|
||
/// </summary>
|
||
/// <param name="uiKey">要比较的UI类型名称</param>
|
||
/// <returns>如果栈为空或栈顶元素类型不匹配则返回false,否则返回true</returns>
|
||
public bool IsTop(string uiKey)
|
||
{
|
||
return _stack.Count != 0 && _stack.Peek().Key.Equals(uiKey);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 判断栈中是否包含指定类型的UI元素
|
||
/// </summary>
|
||
/// <param name="uiKey">要查找的UI类型名称</param>
|
||
/// <returns>如果栈中存在指定类型的UI元素则返回true,否则返回false</returns>
|
||
public bool Contains(string uiKey)
|
||
{
|
||
return _stack.Any(p => p.Key.Equals(uiKey));
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获取栈中元素的数量
|
||
/// </summary>
|
||
public int Count => _stack.Count;
|
||
|
||
/// <summary>
|
||
/// 初始化方法,在页面初始化时获取UI工厂实例
|
||
/// </summary>
|
||
protected override void OnInit()
|
||
{
|
||
_factory = this.GetUtility<IUiFactory>()!;
|
||
Log.Debug("UiRouterBase initialized. Factory={0}", _factory.GetType().Name);
|
||
RegisterHandlers();
|
||
}
|
||
|
||
/// <summary>
|
||
/// 注册默认的UI切换处理器
|
||
/// </summary>
|
||
protected abstract void RegisterHandlers();
|
||
|
||
/// <summary>
|
||
/// 创建UI切换事件
|
||
/// </summary>
|
||
private UiTransitionEvent CreateEvent(
|
||
string? toUiKey,
|
||
UiTransitionType type,
|
||
UiTransitionPolicy? policy = null,
|
||
IUiPageEnterParam? param = null
|
||
)
|
||
{
|
||
return new UiTransitionEvent
|
||
{
|
||
FromUiKey = PeekKey(),
|
||
ToUiKey = toUiKey,
|
||
TransitionType = type,
|
||
Policy = policy ?? UiTransitionPolicy.Exclusive,
|
||
EnterParam = param
|
||
};
|
||
}
|
||
|
||
/// <summary>
|
||
/// 执行UI切换前的Handler(阻塞)
|
||
/// </summary>
|
||
private void BeforeChange(UiTransitionEvent @event)
|
||
{
|
||
Log.Debug("BeforeChange phases started: {0}", @event.TransitionType);
|
||
_pipeline.ExecuteAsync(@event, UITransitionPhases.BeforeChange).GetAwaiter().GetResult();
|
||
Log.Debug("BeforeChange phases completed: {0}", @event.TransitionType);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 执行UI切换后的Handler(不阻塞)
|
||
/// </summary>
|
||
private void AfterChange(UiTransitionEvent @event)
|
||
{
|
||
Log.Debug("AfterChange phases started: {0}", @event.TransitionType);
|
||
_ = Task.Run<Task>(async () =>
|
||
{
|
||
try
|
||
{
|
||
await _pipeline.ExecuteAsync(@event, UITransitionPhases.AfterChange).ConfigureAwait(false);
|
||
Log.Debug("AfterChange phases completed: {0}", @event.TransitionType);
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
Log.Error("AfterChange phases failed: {0}, Error: {1}", @event.TransitionType, ex.Message);
|
||
}
|
||
});
|
||
}
|
||
|
||
/// <summary>
|
||
/// 执行Push页面的核心逻辑(基于 uiKey)
|
||
/// </summary>
|
||
private void DoPushPageInternal(string uiKey, IUiPageEnterParam? param, UiTransitionPolicy policy)
|
||
{
|
||
// 执行进入守卫
|
||
if (!ExecuteEnterGuardsAsync(uiKey, param).GetAwaiter().GetResult())
|
||
{
|
||
Log.Warn("Push blocked by guard: {0}", uiKey);
|
||
return;
|
||
}
|
||
|
||
// 使用工厂的增强方法获取实例
|
||
var page = _factory.Create(uiKey);
|
||
Log.Debug("Get/Create UI Page instance: {0}", page.GetType().Name);
|
||
|
||
DoPushPageInternal(page, param, policy);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 执行Push页面的核心逻辑(基于 page)
|
||
/// </summary>
|
||
private void DoPushPageInternal(IUiPageBehavior page, IUiPageEnterParam? param, UiTransitionPolicy policy)
|
||
{
|
||
// 1. 处理当前栈顶页面
|
||
if (_stack.Count > 0)
|
||
{
|
||
var current = _stack.Peek();
|
||
Log.Debug("Pause current page: {0}", current.View.GetType().Name);
|
||
current.OnPause();
|
||
|
||
if (policy == UiTransitionPolicy.Exclusive)
|
||
{
|
||
Log.Debug("Suspend current page (Exclusive): {0}", current.View.GetType().Name);
|
||
current.OnHide();
|
||
}
|
||
}
|
||
|
||
// 2. 将新页面添加到UiRoot
|
||
Log.Debug("Add page to UiRoot: {0}", page.View.GetType().Name);
|
||
_uiRoot.AddUiPage(page);
|
||
|
||
// 3. 压入栈
|
||
_stack.Push(page);
|
||
|
||
// 4. 触发页面生命周期
|
||
Log.Debug(
|
||
"Enter & Show page: {0}, stackAfter={1}",
|
||
page.View.GetType().Name, _stack.Count
|
||
);
|
||
|
||
page.OnEnter(param);
|
||
page.OnShow();
|
||
}
|
||
|
||
/// <summary>
|
||
/// 执行Pop的核心逻辑(不触发Pipeline)
|
||
/// </summary>
|
||
private void DoPopInternal(UiPopPolicy policy)
|
||
{
|
||
if (_stack.Count == 0)
|
||
return;
|
||
|
||
var top = _stack.Pop();
|
||
|
||
Log.Debug(
|
||
"Pop UI Page internal: {0}, policy={1}, stackAfterPop={2}",
|
||
top.GetType().Name, policy, _stack.Count
|
||
);
|
||
|
||
if (policy == UiPopPolicy.Destroy)
|
||
{
|
||
top.OnExit();
|
||
_uiRoot.RemoveUiPage(top);
|
||
}
|
||
else // Suspend
|
||
{
|
||
top.OnHide();
|
||
}
|
||
|
||
if (_stack.Count <= 0) return;
|
||
var next = _stack.Peek();
|
||
next.OnResume();
|
||
next.OnShow();
|
||
}
|
||
|
||
/// <summary>
|
||
/// 执行Clear的核心逻辑(不触发Pipeline)
|
||
/// </summary>
|
||
/// <param name="policy">UI弹出策略</param>
|
||
private void DoClearInternal(UiPopPolicy policy)
|
||
{
|
||
Log.Debug("Clear UI Stack internal, count={0}", _stack.Count);
|
||
// 循环执行弹出操作直到栈为空
|
||
while (_stack.Count > 0)
|
||
DoPopInternal(policy);
|
||
}
|
||
|
||
#region 层级管理
|
||
|
||
/// <summary>
|
||
/// 在指定层级显示UI(非栈管理)
|
||
/// </summary>
|
||
public void Show(
|
||
string uiKey,
|
||
UiLayer layer,
|
||
IUiPageEnterParam? param = null)
|
||
{
|
||
if (layer == UiLayer.Page) throw new ArgumentException("Use Push() for Page layer");
|
||
|
||
// 初始化层级字典
|
||
if (!_layers.ContainsKey(layer))
|
||
_layers[layer] = new Dictionary<string, IUiPageBehavior>();
|
||
|
||
var layerDict = _layers[layer];
|
||
|
||
// 检查是否已存在
|
||
if (layerDict.TryGetValue(uiKey, out var existing))
|
||
{
|
||
Log.Debug("UI already visible in layer: {0}, layer={1}", uiKey, layer);
|
||
existing.OnEnter(param);
|
||
existing.OnShow();
|
||
return;
|
||
}
|
||
|
||
// 获取或创建实例
|
||
var page = _factory.Create(uiKey);
|
||
layerDict[uiKey] = page;
|
||
|
||
// 添加到UiRoot,传入层级Z-order
|
||
_uiRoot.AddUiPage(page, layer);
|
||
|
||
page.OnEnter(param);
|
||
page.OnShow();
|
||
|
||
Log.Debug("Show UI in layer: {0}, layer={1}", uiKey, layer);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 在指定层级显示UI(基于实例)
|
||
/// </summary>
|
||
public void Show(IUiPageBehavior page, UiLayer layer)
|
||
{
|
||
if (layer == UiLayer.Page)
|
||
throw new ArgumentException("Use Push() for Page layer");
|
||
|
||
var uiKey = page.Key;
|
||
|
||
if (!_layers.ContainsKey(layer))
|
||
_layers[layer] = new Dictionary<string, IUiPageBehavior>();
|
||
|
||
_layers[layer][uiKey] = page;
|
||
_uiRoot.AddUiPage(page, layer);
|
||
page.OnShow();
|
||
|
||
Log.Debug("Show existing UI instance in layer: {0}, layer={1}", uiKey, layer);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 隐藏指定层级的UI。
|
||
/// </summary>
|
||
/// <param name="uiKey">要隐藏的UI的唯一标识符。</param>
|
||
/// <param name="layer">UI所在的层级。</param>
|
||
/// <param name="destroy">是否永久销毁UI。如果为true,则UI将被彻底移除;如果为false,则UI仅被隐藏,可后续恢复。</param>
|
||
public void Hide(string uiKey, UiLayer layer, bool destroy = false)
|
||
{
|
||
// 尝试获取指定层级的UI字典,若不存在则直接返回
|
||
if (!_layers.TryGetValue(layer, out var layerDict))
|
||
return;
|
||
|
||
// 尝试获取指定UI键对应的页面对象,若不存在则直接返回
|
||
if (!layerDict.TryGetValue(uiKey, out var page))
|
||
return;
|
||
|
||
if (destroy)
|
||
{
|
||
// 永久移除UI:调用OnExit方法并从UI根节点和层级字典中移除该UI
|
||
page.OnExit(); // ✅ 只在 Destroy 时 Exit
|
||
_uiRoot.RemoveUiPage(page);
|
||
layerDict.Remove(uiKey);
|
||
|
||
Log.Debug(
|
||
"Hide & Destroy UI from layer: {0}, layer={1}",
|
||
uiKey, layer
|
||
);
|
||
}
|
||
else
|
||
{
|
||
// 临时隐藏UI:调用OnHide方法,保留UI状态以便后续恢复
|
||
page.OnHide(); // ✅ Hide ≠ Exit
|
||
|
||
Log.Debug(
|
||
"Hide UI from layer (suspend): {0}, layer={1}",
|
||
uiKey, layer
|
||
);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 恢复指定层级中已隐藏的UI。
|
||
/// </summary>
|
||
/// <param name="uiKey">要恢复的UI的唯一标识符。</param>
|
||
/// <param name="layer">UI所在的层级。</param>
|
||
public void Resume(string uiKey, UiLayer layer)
|
||
{
|
||
// 尝试获取指定层级的UI字典,若不存在则直接返回
|
||
if (!_layers.TryGetValue(layer, out var layerDict))
|
||
return;
|
||
|
||
// 尝试获取指定UI键对应的页面对象,若不存在则直接返回
|
||
if (!layerDict.TryGetValue(uiKey, out var page))
|
||
return;
|
||
|
||
// 调用OnShow和OnResume方法以恢复UI的显示和状态
|
||
page.OnShow();
|
||
page.OnResume();
|
||
|
||
Log.Debug("Resume UI in layer: {0}, layer={1}", uiKey, layer);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 清空指定层级的所有UI
|
||
/// </summary>
|
||
public void ClearLayer(UiLayer layer, bool destroy = false)
|
||
{
|
||
if (!_layers.TryGetValue(layer, out var layerDict))
|
||
return;
|
||
|
||
var keys = layerDict.Keys.ToArray();
|
||
foreach (var key in keys) Hide(key, layer, destroy);
|
||
|
||
Log.Debug("Cleared layer: {0}, destroyed={1}", layer, destroy);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获取指定层级的UI实例
|
||
/// </summary>
|
||
public IUiPageBehavior? GetFromLayer(string uiKey, UiLayer layer)
|
||
{
|
||
return _layers.TryGetValue(layer, out var layerDict) &&
|
||
layerDict.TryGetValue(uiKey, out var page)
|
||
? page
|
||
: null;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 判断指定层级是否有UI显示
|
||
/// </summary>
|
||
public bool HasVisibleInLayer(string uiKey, UiLayer layer)
|
||
{
|
||
if (!_layers.TryGetValue(layer, out var layerDict) ||
|
||
!layerDict.TryGetValue(uiKey, out var page))
|
||
return false;
|
||
|
||
return page.IsVisible;
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region 路由守卫
|
||
|
||
/// <summary>
|
||
/// 注册路由守卫
|
||
/// </summary>
|
||
public void AddGuard(IUiRouteGuard guard)
|
||
{
|
||
ArgumentNullException.ThrowIfNull(guard);
|
||
|
||
if (_guards.Contains(guard))
|
||
{
|
||
Log.Debug("Guard already registered: {0}", guard.GetType().Name);
|
||
return;
|
||
}
|
||
|
||
_guards.Add(guard);
|
||
// 按优先级排序
|
||
_guards.Sort((a, b) => a.Priority.CompareTo(b.Priority));
|
||
Log.Debug("Guard registered: {0}, Priority={1}", guard.GetType().Name, guard.Priority);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 注册路由守卫(泛型方法)
|
||
/// </summary>
|
||
public void AddGuard<T>() where T : IUiRouteGuard, new()
|
||
{
|
||
var guard = new T();
|
||
AddGuard(guard);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 移除路由守卫
|
||
/// </summary>
|
||
public void RemoveGuard(IUiRouteGuard guard)
|
||
{
|
||
ArgumentNullException.ThrowIfNull(guard);
|
||
|
||
if (_guards.Remove(guard)) Log.Debug("Guard removed: {0}", guard.GetType().Name);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 执行进入守卫
|
||
/// </summary>
|
||
private async Task<bool> ExecuteEnterGuardsAsync(string uiKey, IUiPageEnterParam? param)
|
||
{
|
||
foreach (var guard in _guards)
|
||
try
|
||
{
|
||
Log.Debug("Executing enter guard: {0} for {1}", guard.GetType().Name, uiKey);
|
||
var canEnter = await guard.CanEnterAsync(uiKey, param);
|
||
|
||
if (!canEnter)
|
||
{
|
||
Log.Debug("Enter guard blocked: {0}", guard.GetType().Name);
|
||
return false;
|
||
}
|
||
|
||
if (guard.CanInterrupt)
|
||
{
|
||
Log.Debug("Enter guard {0} passed, can interrupt = true", guard.GetType().Name);
|
||
return true;
|
||
}
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
Log.Error("Enter guard {0} failed: {1}", guard.GetType().Name, ex.Message);
|
||
if (guard.CanInterrupt) return false;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 执行离开守卫
|
||
/// </summary>
|
||
private async Task<bool> ExecuteLeaveGuardsAsync(string uiKey)
|
||
{
|
||
foreach (var guard in _guards)
|
||
try
|
||
{
|
||
Log.Debug("Executing leave guard: {0} for {1}", guard.GetType().Name, uiKey);
|
||
var canLeave = await guard.CanLeaveAsync(uiKey);
|
||
|
||
if (!canLeave)
|
||
{
|
||
Log.Debug("Leave guard blocked: {0}", guard.GetType().Name);
|
||
return false;
|
||
}
|
||
|
||
if (!guard.CanInterrupt) continue;
|
||
Log.Debug("Leave guard {0} passed, can interrupt = true", guard.GetType().Name);
|
||
return true;
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
Log.Error("Leave guard {0} failed: {1}", guard.GetType().Name, ex.Message);
|
||
if (guard.CanInterrupt) return false;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
#endregion
|
||
} |