GFramework/GFramework.Game/UI/Handler/UiTransitionHandlerBase.cs
GeWuYou fb14d7122c docs(style): 更新文档中的命名空间导入格式
- 将所有小写的命名空间导入更正为首字母大写格式
- 统一 GFramework 框架的命名空间引用规范
- 修复 core、ecs、godot 等模块的命名空间导入错误
- 标准化文档示例代码中的 using 语句格式
- 确保所有文档中的命名空间引用保持一致性
- 更新 global using 语句以匹配正确的命名空间格式
2026-03-10 07:18:49 +08:00

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using GFramework.Game.Abstractions.Enums;
using GFramework.Game.Abstractions.UI;
namespace GFramework.Game.UI.Handler;
/// <summary>
/// UI切换处理器抽象基类提供一些默认实现
/// </summary>
public abstract class UiTransitionHandlerBase : IUiTransitionHandler
{
/// <summary>
/// 处理器适用的阶段,默认为所有阶段
/// </summary>
public virtual UiTransitionPhases Phases => UiTransitionPhases.All;
/// <summary>
/// 优先级,需要在子类中实现
/// </summary>
public abstract int Priority { get; }
/// <summary>
/// 判断是否应该处理当前事件默认返回true
/// </summary>
public virtual bool ShouldHandle(UiTransitionEvent @event, UiTransitionPhases phases)
{
return true;
}
/// <summary>
/// 处理UI切换事件需要在子类中实现
/// </summary>
public abstract Task HandleAsync(UiTransitionEvent @event, CancellationToken cancellationToken);
}