GwWuYou 5d623462ce feat(pool): 添加对象池系统基础架构
- 实现了抽象对象池系统支持基于键值的对象池管理
- 定义了对象池系统接口和可池化对象接口规范
- 提供了获取、释放和清空对象池的核心功能
- 添加了Godot节点专用的对象池系统抽象类
- 实现了对象在池中生命周期管理的回调机制
2026-01-11 21:07:23 +08:00

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namespace GFramework.Core.Abstractions.pool;
/// <summary>
/// 对象池系统接口,定义了对象池的基本操作
/// </summary>
/// <typeparam name="TKey">池键的类型</typeparam>
/// <typeparam name="TObject">池中对象的类型必须实现IPoolableObject接口</typeparam>
public interface IObjectPoolSystem<in TKey, TObject>
where TObject : IPoolableObject
where TKey : notnull
{
/// <summary>
/// 从对象池中获取一个对象实例
/// </summary>
/// <param name="key">对象池的键</param>
/// <returns>池中的对象实例,如果池中没有可用对象则创建新实例</returns>
TObject Acquire(TKey key);
/// <summary>
/// 将对象释放回对象池
/// </summary>
/// <param name="key">对象池的键</param>
/// <param name="obj">要释放的对象</param>
void Release(TKey key, TObject obj);
/// <summary>
/// 清空所有对象池
/// </summary>
void Clear();
}