GFramework/GFramework.Godot/GFramework.Godot.csproj
GeWuYou b80f46b6fa feat(build): 添加 GFramework 模块化全局命名空间导入功能
- 在 NuGet 包中实现可选的 transitive global usings 功能
- 添加 XML 配置方式启用模块级自动命名空间导入
- 支持通过 GFrameworkExcludedUsing 排除特定命名空间
- 为所有运行时模块生成对应的 buildTransitive props 文件
- 添加 Python 脚本自动生成和验证命名空间配置
- 在文档中添加新的安装配置说明
- 创建单元测试验证生成脚本的同步状态
2026-03-24 21:46:31 +08:00

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XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<PackageId>GeWuYou.$(AssemblyName)</PackageId>
<ImplicitUsings>disable</ImplicitUsings>
<Nullable>enable</Nullable>
<TargetFrameworks>net8.0;net9.0;net10.0</TargetFrameworks>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<!-- Godot.SourceGenerators expects this property from Godot.NET.Sdk.
Provide a safe default so source generators can run in plain SDK-style builds as well. -->
<GodotProjectDir Condition="'$(GodotProjectDir)' == ''">$(MSBuildProjectDirectory)</GodotProjectDir>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Godot.SourceGenerators" Version="4.6.1" PrivateAssets="all"/>
<PackageReference Include="GodotSharp" Version="4.6.1"/>
<PackageReference Include="GodotSharpEditor" Version="4.6.1" PrivateAssets="all"/>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\GFramework.Game\GFramework.Game.csproj"/>
<ProjectReference Include="..\GFramework.Game.Abstractions\GFramework.Game.Abstractions.csproj" PrivateAssets="all"/>
<ProjectReference Include="..\GFramework.Core.Abstractions\GFramework.Core.Abstractions.csproj" PrivateAssets="all"/>
</ItemGroup>
<!-- <auto-generated gframework-transitive-global-usings> -->
<ItemGroup>
<None Include="buildTransitive\GeWuYou.GFramework.Godot.props" Pack="true" PackagePath="buildTransitive" Visible="false"/>
</ItemGroup>
<!-- </auto-generated gframework-transitive-global-usings> -->
</Project>