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- 将所有小写的命名空间导入更正为首字母大写格式 - 统一 GFramework 框架的命名空间引用规范 - 修复 core、ecs、godot 等模块的命名空间导入错误 - 标准化文档示例代码中的 using 语句格式 - 确保所有文档中的命名空间引用保持一致性 - 更新 global using 语句以匹配正确的命名空间格式
34 lines
1.2 KiB
C#
34 lines
1.2 KiB
C#
// Copyright (c) 2025 GeWuYou
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using GFramework.Core.Abstractions.Versioning;
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namespace GFramework.Game.Data;
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/// <summary>
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/// 统一设置文件类,用于管理应用程序的配置设置
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/// 实现了版本控制接口,支持配置文件的版本管理
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/// </summary>
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internal sealed class UnifiedSettingsFile : IVersioned
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{
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/// <summary>
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/// 配置节集合,存储不同类型的配置数据
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/// 键为配置节名称,值为配置对象
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/// </summary>
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public Dictionary<string, string> Sections { get; set; } = new();
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/// <summary>
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/// 配置文件版本号,用于版本控制和兼容性检查
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/// </summary>
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public int Version { get; set; }
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} |