GFramework/GFramework.Core.Tests/Architectures/ArchitectureLifecycleBehaviorTests.cs
GeWuYou 01dc1523a5 feat(architecture): 添加架构核心组件和依赖注入容器实现
- 实现 Architecture 基类,提供系统、模型、工具等组件的注册与管理功能
- 添加 ArchitectureComponentRegistry 组件注册管理器,负责管理系统、模型、工具的注册
- 实现 ArchitectureLifecycle 生命周期管理器,管理架构阶段转换和组件初始化
- 添加 ArchitectureModules 模块管理器,负责架构模块安装和中介行为注册
- 实现 MicrosoftDiContainer 依赖注入容器,包装 Microsoft.Extensions.DependencyInjection
- 提供完整的组件生命周期管理,支持同步和异步初始化模式
- 添加架构阶段管理和组件注册验证机制
2026-04-05 10:52:21 +08:00

253 lines
7.7 KiB
C#

using GFramework.Core.Abstractions.Architectures;
using GFramework.Core.Abstractions.Enums;
using GFramework.Core.Abstractions.Lifecycle;
using GFramework.Core.Abstractions.Model;
using GFramework.Core.Abstractions.Systems;
using GFramework.Core.Abstractions.Utility;
using GFramework.Core.Architectures;
using GFramework.Core.Logging;
namespace GFramework.Core.Tests.Architectures;
/// <summary>
/// 验证 Architecture 生命周期行为的集成测试。
/// 这些测试覆盖阶段流转、失败状态传播和逆序销毁规则,
/// 用于保护拆分后的生命周期管理、阶段协调与销毁协调行为。
/// </summary>
[TestFixture]
public class ArchitectureLifecycleBehaviorTests
{
/// <summary>
/// 为每个测试准备独立的日志工厂和全局上下文状态。
/// </summary>
[SetUp]
public void SetUp()
{
LoggerFactoryResolver.Provider = new ConsoleLoggerFactoryProvider();
GameContext.Clear();
}
/// <summary>
/// 清理测试注册到全局上下文表的架构上下文。
/// </summary>
[TearDown]
public void TearDown()
{
GameContext.Clear();
}
/// <summary>
/// 验证初始化流程会按既定顺序推进所有生命周期阶段。
/// </summary>
[Test]
public async Task InitializeAsync_Should_Enter_Expected_Phases_In_Order()
{
var architecture = new PhaseTrackingArchitecture();
await architecture.InitializeAsync();
Assert.That(architecture.PhaseHistory, Is.EqualTo(new[]
{
ArchitecturePhase.BeforeUtilityInit,
ArchitecturePhase.AfterUtilityInit,
ArchitecturePhase.BeforeModelInit,
ArchitecturePhase.AfterModelInit,
ArchitecturePhase.BeforeSystemInit,
ArchitecturePhase.AfterSystemInit,
ArchitecturePhase.Ready
}));
await architecture.DestroyAsync();
}
/// <summary>
/// 验证用户初始化失败时,等待 Ready 的任务会失败并进入 FailedInitialization 阶段。
/// </summary>
[Test]
public async Task InitializeAsync_When_OnInitialize_Throws_Should_Mark_FailedInitialization()
{
var architecture = new PhaseTrackingArchitecture(() => throw new InvalidOperationException("boom"));
var exception = Assert.ThrowsAsync<InvalidOperationException>(async () => await architecture.InitializeAsync());
Assert.That(exception, Is.Not.Null);
Assert.That(architecture.CurrentPhase, Is.EqualTo(ArchitecturePhase.FailedInitialization));
Assert.ThrowsAsync<InvalidOperationException>(async () => await architecture.WaitUntilReadyAsync());
}
/// <summary>
/// 验证销毁流程会按注册逆序释放组件,并推进 Destroying/Destroyed 阶段。
/// </summary>
[Test]
public async Task DestroyAsync_Should_Destroy_Components_In_Reverse_Registration_Order()
{
var destroyOrder = new List<string>();
var architecture = new DestroyOrderArchitecture(destroyOrder);
await architecture.InitializeAsync();
await architecture.DestroyAsync();
Assert.Multiple(() =>
{
Assert.That(destroyOrder, Is.EqualTo(new[] { "system", "model", "utility" }));
Assert.That(architecture.CurrentPhase, Is.EqualTo(ArchitecturePhase.Destroyed));
Assert.That(architecture.PhaseHistory[^2..], Is.EqualTo(new[]
{
ArchitecturePhase.Destroying,
ArchitecturePhase.Destroyed
}));
});
}
/// <summary>
/// 记录阶段流转的可配置测试架构。
/// </summary>
private sealed class PhaseTrackingArchitecture : Architecture
{
private readonly Action? _onInitializeAction;
/// <summary>
/// 创建一个可选地在用户初始化阶段执行自定义逻辑的测试架构。
/// </summary>
/// <param name="onInitializeAction">用户初始化时执行的测试回调。</param>
public PhaseTrackingArchitecture(Action? onInitializeAction = null)
{
_onInitializeAction = onInitializeAction;
PhaseChanged += phase => PhaseHistory.Add(phase);
}
/// <summary>
/// 获取架构经历过的阶段列表。
/// </summary>
public List<ArchitecturePhase> PhaseHistory { get; } = [];
/// <summary>
/// 执行测试注入的初始化逻辑。
/// </summary>
protected override void OnInitialize()
{
_onInitializeAction?.Invoke();
}
}
/// <summary>
/// 在初始化时注册可销毁组件的测试架构。
/// </summary>
private sealed class DestroyOrderArchitecture : Architecture
{
private readonly List<string> _destroyOrder;
/// <summary>
/// 创建用于验证销毁顺序的测试架构。
/// </summary>
/// <param name="destroyOrder">记录组件销毁顺序的列表。</param>
public DestroyOrderArchitecture(List<string> destroyOrder)
{
_destroyOrder = destroyOrder;
PhaseChanged += phase => PhaseHistory.Add(phase);
}
/// <summary>
/// 获取架构经历过的阶段列表。
/// </summary>
public List<ArchitecturePhase> PhaseHistory { get; } = [];
/// <summary>
/// 注册会记录销毁顺序的 Utility、Model 和 System。
/// </summary>
protected override void OnInitialize()
{
RegisterUtility(new TrackingDestroyableUtility(_destroyOrder));
RegisterModel(new TrackingDestroyableModel(_destroyOrder));
RegisterSystem(new TrackingDestroyableSystem(_destroyOrder));
}
}
/// <summary>
/// 用于验证逆序销毁的上下文工具。
/// </summary>
private sealed class TrackingDestroyableUtility(List<string> destroyOrder) : IContextUtility
{
private IArchitectureContext _context = null!;
public void Initialize()
{
}
public void Destroy()
{
destroyOrder.Add("utility");
}
public void SetContext(IArchitectureContext context)
{
_context = context;
}
public IArchitectureContext GetContext()
{
return _context;
}
}
/// <summary>
/// 用于验证逆序销毁的模型。
/// </summary>
private sealed class TrackingDestroyableModel(List<string> destroyOrder) : IModel, IDestroyable
{
private IArchitectureContext _context = null!;
public void Destroy()
{
destroyOrder.Add("model");
}
public void Initialize()
{
}
public void OnArchitecturePhase(ArchitecturePhase phase)
{
}
public void SetContext(IArchitectureContext context)
{
_context = context;
}
public IArchitectureContext GetContext()
{
return _context;
}
}
/// <summary>
/// 用于验证逆序销毁的系统。
/// </summary>
private sealed class TrackingDestroyableSystem(List<string> destroyOrder) : ISystem
{
private IArchitectureContext _context = null!;
public void Initialize()
{
}
public void Destroy()
{
destroyOrder.Add("system");
}
public void OnArchitecturePhase(ArchitecturePhase phase)
{
}
public void SetContext(IArchitectureContext context)
{
_context = context;
}
public IArchitectureContext GetContext()
{
return _context;
}
}
}