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- 将TypeEventSystem重命名为EventBus - 将IEasyEvent接口重命名为IEvent接口 - 将ITypeEventSystem接口重命名为IEventBus接口 - 更新Architecture类中使用TypeEventSystem为EventBus - 更新ArchitectureContext中依赖注入参数类型 - 将EasyEvent泛型类重命名为Event泛型类 - 更新所有相关类型引用和实现 - 修改接口继承关系以使用新的事件接口命名
55 lines
1.6 KiB
C#
55 lines
1.6 KiB
C#
using GFramework.Core.Abstractions.events;
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namespace GFramework.Core.events;
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/// <summary>
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/// 类型事件系统,提供基于类型的事件发送、注册和注销功能
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/// </summary>
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public class EventBus : IEventBus
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{
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private readonly EasyEvents _mEvents = new();
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/// <summary>
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/// 发送事件,自动创建事件实例
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/// </summary>
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/// <typeparam name="T">事件类型,必须具有无参构造函数</typeparam>
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public void Send<T>() where T : new()
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{
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_mEvents
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.GetOrAddEvent<Event<T>>()
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.Trigger(new T());
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}
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/// <summary>
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/// 发送指定的事件实例
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/// </summary>
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/// <typeparam name="T">事件类型</typeparam>
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/// <param name="e">事件实例</param>
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public void Send<T>(T e)
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{
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_mEvents
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.GetOrAddEvent<Event<T>>()
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.Trigger(e);
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}
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/// <summary>
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/// 注册事件监听器
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/// </summary>
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/// <typeparam name="T">事件类型</typeparam>
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/// <param name="onEvent">事件处理回调函数</param>
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/// <returns>反注册接口,用于注销事件监听</returns>
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public IUnRegister Register<T>(Action<T> onEvent)
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{
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return _mEvents.GetOrAddEvent<Event<T>>().Register(onEvent);
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}
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/// <summary>
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/// 注销事件监听器
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/// </summary>
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/// <typeparam name="T">事件类型</typeparam>
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/// <param name="onEvent">要注销的事件处理回调函数</param>
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public void UnRegister<T>(Action<T> onEvent)
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{
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_mEvents.GetEvent<Event<T>>().UnRegister(onEvent);
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}
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} |