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- 新增数据与存档系统完整文档,包含核心概念、基本用法和高级功能 - 实现文件存储、槽位存档仓库和统一设置仓库的持久化行为测试 - 覆盖存档迁移、备份恢复、批量操作等关键功能的测试用例 - 添加数据版本控制和自动备份机制的详细说明 - 提供完整的 API 接口文档和使用示例代码
307 lines
10 KiB
C#
307 lines
10 KiB
C#
// Copyright (c) 2026 GeWuYou
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using GFramework.Core.Abstractions.Serializer;
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using GFramework.Core.Abstractions.Storage;
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using GFramework.Core.Extensions;
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using GFramework.Core.Utility;
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using GFramework.Game.Abstractions.Data;
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using GFramework.Game.Abstractions.Data.Events;
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namespace GFramework.Game.Data;
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/// <summary>
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/// 使用单一文件存储所有设置数据的仓库实现。
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/// </summary>
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/// <remarks>
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/// 该仓库通过内存缓存聚合所有设置 section,并在公开的保存或删除操作发生时整文件回写。
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/// 虽然底层不是“一项一个文件”,但它仍遵循 <see cref="DataRepositoryOptions" /> 定义的统一契约:
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/// 启用自动备份时,覆盖写入前会为整个统一文件创建单份备份;批量保存只发出批量事件,不重复发出单项保存事件。
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/// </remarks>
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public class UnifiedSettingsDataRepository(
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IStorage? storage,
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IRuntimeTypeSerializer? serializer,
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DataRepositoryOptions? options = null,
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string fileName = "settings.json")
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: AbstractContextUtility, ISettingsDataRepository
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{
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private readonly SemaphoreSlim _lock = new(1, 1);
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private readonly DataRepositoryOptions _options = options ?? new DataRepositoryOptions();
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private readonly Dictionary<string, Type> _typeRegistry = new();
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private UnifiedSettingsFile? _file;
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private bool _loaded;
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private IRuntimeTypeSerializer? _serializer = serializer;
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private IStorage? _storage = storage;
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private IStorage Storage =>
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_storage ?? throw new InvalidOperationException("IStorage not initialized.");
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private IRuntimeTypeSerializer Serializer =>
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_serializer ?? throw new InvalidOperationException("ISerializer not initialized.");
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private UnifiedSettingsFile File =>
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_file ?? throw new InvalidOperationException("UnifiedSettingsFile not set.");
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private string UnifiedKey => GetUnifiedKey();
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// =========================
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// IDataRepository
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// =========================
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/// <summary>
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/// 异步加载指定位置的数据
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/// </summary>
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/// <typeparam name="T">数据类型,必须继承自IData接口</typeparam>
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/// <param name="location">数据位置信息</param>
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/// <returns>加载的数据对象</returns>
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public async Task<T> LoadAsync<T>(IDataLocation location)
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where T : class, IData, new()
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{
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await EnsureLoadedAsync();
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var key = location.Key;
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var result = _file!.Sections.TryGetValue(key, out var raw) ? Serializer.Deserialize<T>(raw) : new T();
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if (_options.EnableEvents)
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this.SendEvent(new DataLoadedEvent<T>(result));
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return result;
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}
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/// <summary>
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/// 异步保存数据到指定位置
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/// </summary>
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/// <typeparam name="T">数据类型,必须继承自IData接口</typeparam>
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/// <param name="location">数据位置信息</param>
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/// <param name="data">要保存的数据对象</param>
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/// <returns>异步操作任务</returns>
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public async Task SaveAsync<T>(IDataLocation location, T data)
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where T : class, IData
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{
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await EnsureLoadedAsync();
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await MutateAndPersistAsync(file => file.Sections[location.Key] = Serializer.Serialize(data));
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if (_options.EnableEvents)
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{
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this.SendEvent(new DataSavedEvent<T>(data));
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}
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}
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/// <summary>
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/// 检查指定位置的数据是否存在
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/// </summary>
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/// <param name="location">数据位置信息</param>
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/// <returns>如果数据存在则返回true,否则返回false</returns>
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public async Task<bool> ExistsAsync(IDataLocation location)
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{
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await EnsureLoadedAsync();
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return File.Sections.ContainsKey(location.Key);
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}
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/// <summary>
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/// 删除指定位置的数据
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/// </summary>
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/// <param name="location">数据位置信息</param>
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/// <returns>异步操作任务</returns>
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public async Task DeleteAsync(IDataLocation location)
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{
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await EnsureLoadedAsync();
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var removed = false;
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await _lock.WaitAsync();
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try
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{
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var currentFile = File;
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var nextFile = CloneFile(currentFile);
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removed = nextFile.Sections.Remove(location.Key);
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if (!removed)
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{
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return;
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}
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await WriteUnifiedFileCoreAsync(currentFile, nextFile);
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_file = nextFile;
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}
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finally
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{
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_lock.Release();
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}
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if (removed && _options.EnableEvents)
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{
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this.SendEvent(new DataDeletedEvent(location));
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}
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}
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/// <summary>
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/// 批量保存多个数据项到存储
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/// </summary>
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/// <param name="dataList">包含数据位置和数据对象的枚举集合</param>
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/// <returns>异步操作任务</returns>
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public async Task SaveAllAsync(
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IEnumerable<(IDataLocation location, IData data)> dataList)
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{
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await EnsureLoadedAsync();
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var valueTuples = dataList.ToList();
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await MutateAndPersistAsync(file =>
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{
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foreach (var (location, data) in valueTuples)
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{
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file.Sections[location.Key] = Serializer.Serialize(data);
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}
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});
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if (_options.EnableEvents)
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this.SendEvent(new DataBatchSavedEvent(valueTuples));
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}
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/// <summary>
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/// 加载所有存储的数据项
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/// </summary>
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/// <returns>包含所有数据项的字典,键为数据位置键,值为数据对象</returns>
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public async Task<IDictionary<string, IData>> LoadAllAsync()
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{
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await EnsureLoadedAsync();
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var result = new Dictionary<string, IData>();
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foreach (var (key, raw) in File.Sections)
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{
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if (!_typeRegistry.TryGetValue(key, out var type))
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continue;
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var data = (IData)Serializer.Deserialize(raw, type);
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result[key] = data;
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}
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return result;
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}
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/// <summary>
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/// 注册数据类型到类型注册表中
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/// </summary>
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/// <param name="location">数据位置信息,用于获取键值</param>
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/// <param name="type">数据类型</param>
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public void RegisterDataType(IDataLocation location, Type type)
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{
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_typeRegistry[location.Key] = type;
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}
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/// <summary>
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/// 初始化
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/// </summary>
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protected override void OnInit()
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{
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_storage ??= this.GetUtility<IStorage>()!;
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_serializer ??= this.GetUtility<IRuntimeTypeSerializer>()!;
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}
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// =========================
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// Internals
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// =========================
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/// <summary>
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/// 确保数据已从存储中加载到缓存
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/// </summary>
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private async Task EnsureLoadedAsync()
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{
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if (_loaded) return;
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await _lock.WaitAsync();
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try
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{
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if (_loaded) return;
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var key = UnifiedKey;
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_file = await Storage.ExistsAsync(key)
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? await Storage.ReadAsync<UnifiedSettingsFile>(key)
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: new UnifiedSettingsFile { Version = 1 };
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_loaded = true;
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}
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finally
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{
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_lock.Release();
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}
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}
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/// <summary>
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/// 将缓存中的所有数据保存到统一文件
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/// </summary>
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private async Task MutateAndPersistAsync(Action<UnifiedSettingsFile> mutation)
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{
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await _lock.WaitAsync();
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try
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{
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var currentFile = File;
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var nextFile = CloneFile(currentFile);
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// 先在副本上计算“下一份已提交状态”,只有底层持久化成功后才交换缓存,
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// 这样即使备份或写入失败,也不会把未提交修改留在内存快照里。
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mutation(nextFile);
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await WriteUnifiedFileCoreAsync(currentFile, nextFile);
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_file = nextFile;
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}
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finally
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{
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_lock.Release();
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}
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}
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/// <summary>
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/// 将当前缓存快照写回底层存储,并在需要时创建整个文件的备份。
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/// </summary>
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/// <remarks>
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/// 该方法要求调用方已经持有 <see cref="_lock" />,以保证“读取当前快照 -> 写入备份 -> 提交新快照”的原子提交顺序。
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/// 只有在该方法成功返回后,调用方才应交换内存中的 <see cref="_file" /> 引用。
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/// </remarks>
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/// <param name="currentFile">当前已提交的统一文件快照。</param>
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/// <param name="nextFile">即将提交的新统一文件快照。</param>
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private async Task WriteUnifiedFileCoreAsync(UnifiedSettingsFile currentFile, UnifiedSettingsFile nextFile)
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{
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if (_options.AutoBackup && await Storage.ExistsAsync(UnifiedKey))
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{
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var backupKey = $"{UnifiedKey}.backup";
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await Storage.WriteAsync(backupKey, currentFile);
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}
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await Storage.WriteAsync(UnifiedKey, nextFile);
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}
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/// <summary>
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/// 复制当前统一文件快照,确保未提交修改不会污染内存中的已提交状态。
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/// </summary>
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/// <param name="source">要复制的统一文件快照。</param>
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/// <returns>包含独立 section 字典的新快照。</returns>
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private static UnifiedSettingsFile CloneFile(UnifiedSettingsFile source)
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{
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ArgumentNullException.ThrowIfNull(source);
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return new UnifiedSettingsFile
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{
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Version = source.Version,
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Sections = new Dictionary<string, string>(source.Sections, source.Sections.Comparer)
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};
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}
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/// <summary>
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/// 获取统一文件的存储键名。
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/// </summary>
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/// <returns>完整的存储键名。</returns>
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protected virtual string GetUnifiedKey()
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{
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return string.IsNullOrEmpty(_options.BasePath) ? fileName : $"{_options.BasePath}/{fileName}";
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}
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}
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