GFramework/GFramework.Godot/pool/AbstractNodePoolSystem.cs
GwWuYou 5d623462ce feat(pool): 添加对象池系统基础架构
- 实现了抽象对象池系统支持基于键值的对象池管理
- 定义了对象池系统接口和可池化对象接口规范
- 提供了获取、释放和清空对象池的核心功能
- 添加了Godot节点专用的对象池系统抽象类
- 实现了对象在池中生命周期管理的回调机制
2026-01-11 21:07:23 +08:00

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using GFramework.Core.pool;
using Godot;
namespace GFramework.Godot.pool;
/// <summary>
/// 抽象节点对象池系统用于管理Godot节点类型的对象池
/// </summary>
/// <typeparam name="TKey">用作键的类型必须不为null</typeparam>
/// <typeparam name="TNode">节点类型必须继承自Node并实现IPoolableNode接口</typeparam>
public abstract class AbstractNodePoolSystem<TKey, TNode>
: AbstractObjectPoolSystem<TKey, TNode>
where TKey : notnull
where TNode : Node, IPoolableNode
{
/// <summary>
/// 加载场景的抽象方法
/// </summary>
/// <param name="key">用于标识场景的键</param>
/// <returns>加载的PackedScene对象</returns>
protected abstract PackedScene LoadScene(TKey key);
/// <summary>
/// 创建新节点实例的重写方法
/// </summary>
/// <param name="key">用于创建节点的键</param>
/// <returns>创建的新节点实例</returns>
protected override TNode Create(TKey key)
{
return LoadScene(key).Instantiate<TNode>();
}
}