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- 将所有DateTime.Now替换为DateTime.UtcNow以确保时区一致性 - 修复文档中的时间戳记录方式 - 更新测试代码中的时间戳生成逻辑 - 统一框架各模块的时间记录标准
59 lines
1.7 KiB
C#
59 lines
1.7 KiB
C#
namespace GFramework.Game.Abstractions.setting.data;
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/// <summary>
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/// 音频设置类,用于管理游戏中的音频配置
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/// </summary>
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public class AudioSettings : ISettingsData
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{
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/// <summary>
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/// 获取或设置主音量,控制所有音频的总体音量
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/// </summary>
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public float MasterVolume { get; set; } = 1.0f;
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/// <summary>
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/// 获取或设置背景音乐音量,控制BGM的播放音量
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/// </summary>
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public float BgmVolume { get; set; } = 0.8f;
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/// <summary>
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/// 获取或设置音效音量,控制SFX的播放音量
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/// </summary>
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public float SfxVolume { get; set; } = 0.8f;
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/// <summary>
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/// 重置音频设置为默认值
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/// </summary>
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public void Reset()
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{
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// 重置所有音量设置为默认值
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MasterVolume = 1.0f;
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BgmVolume = 0.8f;
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SfxVolume = 0.8f;
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}
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/// <summary>
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/// 获取或设置设置数据的版本号
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/// </summary>
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public int Version { get; private set; } = 1;
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/// <summary>
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/// 获取设置数据最后修改的时间
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/// </summary>
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public DateTime LastModified { get; } = DateTime.UtcNow;
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/// <summary>
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/// 从指定的数据源加载音频设置
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/// </summary>
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/// <param name="source">包含设置数据的源对象</param>
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public void LoadFrom(ISettingsData source)
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{
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// 检查数据源是否为音频设置类型
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if (source is not AudioSettings audioSettings) return;
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// 将源数据中的各个音量设置复制到当前对象
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MasterVolume = audioSettings.MasterVolume;
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BgmVolume = audioSettings.BgmVolume;
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SfxVolume = audioSettings.SfxVolume;
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Version = audioSettings.Version;
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}
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} |