mirror of
https://github.com/GeWuYou/GFramework.git
synced 2026-03-23 11:14:30 +08:00
- 移除Show方法中基于实例的显示功能,简化接口设计 - 改进Hide方法实现,支持永久销毁和临时隐藏两种模式 - 添加Resume方法用于恢复已隐藏的UI界面 - 更新XML文档注释,提供更清晰的参数说明 - 优化代码结构和注释,提升代码可读性 - 调整IUiRouter接口定义,保持API一致性 - [release ci]
187 lines
6.4 KiB
C#
187 lines
6.4 KiB
C#
using GFramework.Core.Abstractions.system;
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using GFramework.Game.Abstractions.enums;
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namespace GFramework.Game.Abstractions.ui;
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/// <summary>
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/// UI路由管理器接口,用于管理UI界面的导航和切换操作
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/// </summary>
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public interface IUiRouter : ISystem
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{
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/// <summary>
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/// 获取当前UI栈深度
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/// </summary>
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int Count { get; }
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/// <summary>
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/// 绑定UI根节点
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/// </summary>
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/// <param name="root">UI根节点接口实例</param>
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void BindRoot(IUiRoot root);
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/// <summary>
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/// 将指定的UI界面压入路由栈,显示新的UI界面
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/// </summary>
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/// <param name="uiKey">UI界面的唯一标识符</param>
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/// <param name="param">进入界面的参数,可为空</param>
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/// <param name="policy">界面切换策略,默认为Exclusive(独占)</param>
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void Push(string uiKey, IUiPageEnterParam? param = null, UiTransitionPolicy policy = UiTransitionPolicy.Exclusive);
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/// <summary>
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/// 将已存在的UI页面压入路由栈
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/// 用于预挂载节点或调试场景
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/// </summary>
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/// <param name="page">已创建的UI页面行为实例</param>
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/// <param name="param">进入界面的参数,可为空</param>
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/// <param name="policy">界面切换策略,默认为Exclusive(独占)</param>
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void Push(IUiPageBehavior page, IUiPageEnterParam? param = null,
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UiTransitionPolicy policy = UiTransitionPolicy.Exclusive);
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/// <summary>
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/// 弹出路由栈顶的UI界面,返回到上一个界面
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/// </summary>
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/// <param name="policy">界面弹出策略,默认为Destroy(销毁)</param>
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void Pop(UiPopPolicy policy = UiPopPolicy.Destroy);
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/// <summary>
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/// 替换当前所有页面为新页面(基于uiKey)
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/// </summary>
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/// <param name="uiKey">新UI页面标识符</param>
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/// <param name="param">页面进入参数,可为空</param>
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/// <param name="popPolicy">弹出页面时的销毁策略,默认为销毁</param>
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/// <param name="pushPolicy">推入页面时的过渡策略,默认为独占</param>
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public void Replace(
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string uiKey,
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IUiPageEnterParam? param = null,
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UiPopPolicy popPolicy = UiPopPolicy.Destroy,
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UiTransitionPolicy pushPolicy = UiTransitionPolicy.Exclusive);
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/// <summary>
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/// 替换当前所有页面为已存在的页面(基于实例)
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/// </summary>
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/// <param name="page">已创建的UI页面行为实例</param>
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/// <param name="param">页面进入参数,可为空</param>
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/// <param name="popPolicy">弹出页面时的销毁策略,默认为销毁</param>
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/// <param name="pushPolicy">推入页面时的过渡策略,默认为独占</param>
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public void Replace(
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IUiPageBehavior page,
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IUiPageEnterParam? param = null,
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UiPopPolicy popPolicy = UiPopPolicy.Destroy,
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UiTransitionPolicy pushPolicy = UiTransitionPolicy.Exclusive);
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/// <summary>
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/// 清空所有UI界面,重置路由状态
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/// </summary>
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void Clear();
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/// <summary>
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/// 注册UI切换处理器
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/// </summary>
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/// <param name="handler">处理器实例</param>
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/// <param name="options">执行选项</param>
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void RegisterHandler(IUiTransitionHandler handler, UiTransitionHandlerOptions? options = null);
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/// <summary>
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/// 注销UI切换处理器
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/// </summary>
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/// <param name="handler">处理器实例</param>
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void UnregisterHandler(IUiTransitionHandler handler);
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/// <summary>
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/// 获取当前栈顶UI的Key
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/// </summary>
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/// <returns>当前UI Key,如果栈为空返回空字符串</returns>
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string PeekKey();
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/// <summary>
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/// 获取当前栈顶的UI页面行为对象
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/// </summary>
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/// <returns>栈顶的IUiPageBehavior对象,如果栈为空则返回null</returns>
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IUiPageBehavior? Peek();
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/// <summary>
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/// 判断指定UI是否为当前栈顶UI
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/// </summary>
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bool IsTop(string uiKey);
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/// <summary>
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/// 判断指定UI是否存在于UI栈中
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/// </summary>
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bool Contains(string uiKey);
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#region 路由守卫
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/// <summary>
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/// 注册路由守卫
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/// </summary>
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/// <param name="guard">守卫实例</param>
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void AddGuard(IUiRouteGuard guard);
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/// <summary>
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/// 注册路由守卫(泛型方法)
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/// </summary>
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/// <typeparam name="T">守卫类型,必须实现 IUiRouteGuard 且有无参构造函数</typeparam>
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void AddGuard<T>() where T : IUiRouteGuard, new();
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/// <summary>
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/// 移除路由守卫
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/// </summary>
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/// <param name="guard">守卫实例</param>
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void RemoveGuard(IUiRouteGuard guard);
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#endregion
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#region Layer UI
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/// <summary>
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/// 在指定层级显示UI(Overlay / Modal / Toast等)
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/// </summary>
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/// <param name="uiKey">要显示的UI页面的唯一标识符</param>
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/// <param name="layer">UI显示的层级,例如 Overlay、Modal 或 Toast</param>
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/// <param name="param">可选参数,用于传递给UI页面的初始化数据</param>
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void Show(
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string uiKey,
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UiLayer layer,
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IUiPageEnterParam? param = null);
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/// <summary>
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/// 在指定层级显示UI(基于已存在实例)
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/// </summary>
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void Show(IUiPageBehavior page, UiLayer layer);
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/// <summary>
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/// 隐藏指定层级的UI。
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/// </summary>
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/// <param name="uiKey">要隐藏的UI的唯一标识符。</param>
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/// <param name="layer">指定UI所在的层级。</param>
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/// <param name="destroy">是否销毁UI对象,默认为false,表示仅隐藏而不销毁。</param>
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void Hide(string uiKey, UiLayer layer, bool destroy = false);
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/// <summary>
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/// 恢复指定层级的UI显示。
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/// </summary>
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/// <param name="uiKey">要恢复显示的UI的唯一标识符。</param>
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/// <param name="layer">指定UI所在的层级。</param>
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void Resume(string uiKey, UiLayer layer);
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/// <summary>
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/// 清空指定层级的所有UI
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/// </summary>
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void ClearLayer(UiLayer layer, bool destroy = false);
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/// <summary>
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/// 从指定层级获取UI实例
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/// </summary>
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IUiPageBehavior? GetFromLayer(string uiKey, UiLayer layer);
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/// <summary>
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/// 判断指定层级是否存在可见UI
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/// </summary>
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bool HasVisibleInLayer(UiLayer layer);
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#endregion
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} |