GFramework/GFramework.Core.Tests/utility/AbstractContextUtilityTests.cs
GeWuYou 825a026c8e refactor(architecture): 重构架构上下文和服务初始化逻辑
- 移除 Architecture 类中的命令总线、查询总线和异步查询总线属性
- 修改 ArchitectureContext 构造函数,仅接收容器参数并实现服务缓存机制
- 添加 GetService 方法用于获取指定类型的服务实例
- 更新所有查询和命令方法使用服务缓存机制
- 修改 ArchitectureServices 构造函数初始化逻辑,将服务注册到容器
- 更新相关测试类中的上下文初始化方式
- 在 GameContext 和相关测试类中实现 GetService 方法
2026-01-18 22:26:02 +08:00

295 lines
7.7 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

using GFramework.Core.Abstractions.logging;
using GFramework.Core.Abstractions.rule;
using GFramework.Core.Abstractions.utility;
using GFramework.Core.architecture;
using GFramework.Core.command;
using GFramework.Core.environment;
using GFramework.Core.events;
using GFramework.Core.ioc;
using GFramework.Core.query;
using GFramework.Core.utility;
using NUnit.Framework;
namespace GFramework.Core.Tests.utility;
/// <summary>
/// AbstractContextUtility类的单元测试
/// 测试内容包括:
/// - 抽象工具类实现
/// - IContextUtility接口实现
/// - Init方法调用
/// - 日志初始化
/// - 上下文感知功能SetContext, GetContext
/// - 子类继承行为
/// - 工具初始化日志记录
/// - 工具生命周期完整性
/// </summary>
[TestFixture]
public class AbstractContextUtilityTests
{
[SetUp]
public void SetUp()
{
_container = new IocContainer();
_container.RegisterPlurality(new EventBus());
_container.RegisterPlurality(new CommandBus());
_container.RegisterPlurality(new QueryBus());
_container.RegisterPlurality(new DefaultEnvironment());
_container.RegisterPlurality(new AsyncQueryBus());
_context = new ArchitectureContext(_container);
}
private ArchitectureContext _context = null!;
private IocContainer _container = null!;
/// <summary>
/// 测试AbstractContextUtility实现IContextUtility接口
/// </summary>
[Test]
public void AbstractContextUtility_Should_Implement_IContextUtility_Interface()
{
var utility = new TestContextUtilityV1();
Assert.That(utility, Is.InstanceOf<IContextUtility>());
}
/// <summary>
/// 测试Init方法调用
/// </summary>
[Test]
public void Init_Should_Call_OnInit_Method()
{
var utility = new TestContextUtilityV1();
Assert.That(utility.Initialized, Is.False, "Utility should not be initialized before Init");
utility.Init();
Assert.That(utility.Initialized, Is.True, "Utility should be initialized after Init");
}
/// <summary>
/// 测试Init方法设置Logger属性
/// </summary>
[Test]
public void Init_Should_Set_Logger_Property()
{
var utility = new TestContextUtilityV1();
Assert.That(utility.GetLogger(), Is.Null, "Logger should be null before Init");
utility.Init();
Assert.That(utility.GetLogger(), Is.Not.Null, "Logger should be set after Init");
}
/// <summary>
/// 测试Init方法记录初始化日志
/// </summary>
[Test]
public void Init_Should_Log_Initialization()
{
var utility = new TestContextUtilityV1();
Assert.That(utility.InitCalled, Is.False, "InitCalled should be false before Init");
utility.Init();
Assert.That(utility.InitCalled, Is.True, "InitCalled should be true after Init");
}
/// <summary>
/// 测试Destroy方法调用
/// </summary>
[Test]
public void Destroy_Should_Call_OnDestroy_Method()
{
var utility = new TestContextUtilityV1();
utility.Init();
Assert.That(utility.Destroyed, Is.False, "Utility should not be destroyed before Destroy");
utility.Destroy();
Assert.That(utility.Destroyed, Is.True, "Utility should be destroyed after Destroy");
}
/// <summary>
/// 测试上下文感知功能 - SetContext方法
/// </summary>
[Test]
public void SetContext_Should_Set_Context_Property()
{
var utility = new TestContextUtilityV1();
var contextAware = (IContextAware)utility;
contextAware.SetContext(_context);
var context = contextAware.GetContext();
Assert.That(context, Is.SameAs(_context));
}
/// <summary>
/// 测试上下文感知功能 - GetContext方法
/// </summary>
[Test]
public void GetContext_Should_Return_Context_Property()
{
var utility = new TestContextUtilityV1();
var contextAware = (IContextAware)utility;
contextAware.SetContext(_context);
var context = contextAware.GetContext();
Assert.That(context, Is.Not.Null);
Assert.That(context, Is.SameAs(_context));
}
/// <summary>
/// 测试子类继承行为
/// </summary>
[Test]
public void Child_Class_Should_Override_OnInit_Method()
{
var utility = new TestContextUtilityV2();
Assert.That(utility.Initialized, Is.False);
Assert.That(utility.CustomInitializationDone, Is.False);
utility.Init();
Assert.That(utility.Initialized, Is.True);
Assert.That(utility.CustomInitializationDone, Is.True);
}
/// <summary>
/// 测试工具生命周期完整性
/// </summary>
[Test]
public void ContextUtility_Should_Complete_Full_Lifecycle()
{
var utility = new TestContextUtilityV1();
// 初始状态
Assert.That(utility.Initialized, Is.False);
Assert.That(utility.Destroyed, Is.False);
// 初始化
utility.Init();
Assert.That(utility.Initialized, Is.True);
Assert.That(utility.Destroyed, Is.False);
// 销毁
utility.Destroy();
Assert.That(utility.Initialized, Is.True);
Assert.That(utility.Destroyed, Is.True);
}
/// <summary>
/// 测试工具类可以多次初始化和销毁
/// </summary>
[Test]
public void ContextUtility_Should_Be_Initializable_And_Destroyable_Multiple_Times()
{
var utility = new TestContextUtilityV1();
// 第一次初始化和销毁
utility.Init();
Assert.That(utility.Initialized, Is.True);
utility.Destroy();
Assert.That(utility.Destroyed, Is.True);
// 重置状态
utility.Destroyed = false;
// 第二次初始化和销毁
utility.Init();
Assert.That(utility.Initialized, Is.True);
utility.Destroy();
Assert.That(utility.Destroyed, Is.True);
}
}
/// <summary>
/// 测试用上下文工具类V1
/// </summary>
public sealed class TestContextUtilityV1 : AbstractContextUtility
{
/// <summary>
/// 获取工具是否已初始化
/// </summary>
public bool Initialized { get; private set; }
/// <summary>
/// 获取工具是否已销毁
/// </summary>
public bool Destroyed { get; set; }
/// <summary>
/// 获取Init方法是否被调用
/// </summary>
public bool InitCalled { get; private set; }
/// <summary>
/// 获取Logger对象用于测试
/// </summary>
public ILogger? GetLogger()
{
return Logger;
}
/// <summary>
/// 初始化方法
/// </summary>
protected override void OnInit()
{
Initialized = true;
InitCalled = true;
}
/// <summary>
/// 销毁方法
/// </summary>
protected override void OnDestroy()
{
Destroyed = true;
}
}
/// <summary>
/// 测试用上下文工具类V2自定义初始化逻辑
/// </summary>
public sealed class TestContextUtilityV2 : AbstractContextUtility
{
/// <summary>
/// 获取工具是否已初始化
/// </summary>
public bool Initialized { get; private set; }
/// <summary>
/// 获取工具是否已销毁
/// </summary>
public bool Destroyed { get; set; }
/// <summary>
/// 获取自定义初始化是否完成
/// </summary>
public bool CustomInitializationDone { get; private set; }
/// <summary>
/// 初始化方法(自定义逻辑)
/// </summary>
protected override void OnInit()
{
Initialized = true;
CustomInitializationDone = true;
}
/// <summary>
/// 销毁方法
/// </summary>
protected override void OnDestroy()
{
Destroyed = true;
}
}