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https://github.com/GeWuYou/GFramework.git
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- 实现了完整的日志系统,包括ILog接口和ConsoleLogger实现 - 添加了LogConfig配置类和LoggerFactory工厂类 - 在架构、系统、事件、IOC容器等核心组件中集成了日志记录功能 - 添加了NullLogger和CompositeLogger支持 - 创建了详细的日志使用示例和文档 - 实现了日志级别的分类配置和彩色输出功能
80 lines
2.1 KiB
C#
80 lines
2.1 KiB
C#
using GFramework.Core.logging;
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using Godot;
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namespace GFramework.Godot.logging;
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/// <summary>
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/// Godot平台的日志记录器实现
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/// </summary>
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public sealed class GodotLogger : ILog
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{
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/// <summary>
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/// 记录日志消息到Godot控制台
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/// </summary>
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/// <param name="level">日志级别</param>
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/// <param name="message">日志消息</param>
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/// <param name="exception">关联的异常对象</param>
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/// <param name="context">日志上下文</param>
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public void Log(LogLevel level, string message, Exception? exception, object? context)
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{
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var prefix = $"[{level}]";
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if (exception != null)
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message += $"\n{exception}";
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switch (level)
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{
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case LogLevel.Error:
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case LogLevel.Fatal:
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GD.PrintErr(prefix, message);
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break;
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case LogLevel.Warning:
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GD.PushWarning($"{prefix} {message}");
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break;
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case LogLevel.Trace:
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case LogLevel.Debug:
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case LogLevel.Info:
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default:
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GD.Print(prefix, message);
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break;
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}
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}
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/// <summary>
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/// 检查指定日志级别是否启用
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/// </summary>
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/// <param name="level">日志级别</param>
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/// <returns>始终返回 true</returns>
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public bool IsEnabled(LogLevel level) => true;
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public void Info(string msg, object? ctx = null)
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{
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throw new NotImplementedException();
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}
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public void Error(string msg, Exception? ex = null, object? ctx = null)
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{
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throw new NotImplementedException();
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}
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public void Debug(string msg, object? ctx = null)
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{
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throw new NotImplementedException();
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}
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public void Trace(string msg, object? ctx = null)
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{
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throw new NotImplementedException();
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}
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public void Warn(string msg, object? ctx = null)
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{
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throw new NotImplementedException();
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}
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public void Fatal(string msg, object? ctx = null)
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{
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throw new NotImplementedException();
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}
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}
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