GFramework/GFramework.Game.Abstractions/data/DataRepositoryOptions.cs
GeWuYou 49d210b9ad refactor(data): 重构数据存储库的键生成逻辑
- 将 DataRepository 中的 GetKey 方法从私有改为受保护的虚拟方法
- 简化了基于类型的键生成逻辑,使用 FullName 替代 Name 和前缀组合
- 移除了 DataRepositoryOptions 中的 KeyPrefix 属性
- 将 UnifiedSettingsRepository 中的相关方法改为受保护的虚拟方法
- 简化了统一键生成的路径处理逻辑,移除多余的 TrimEnd 操作
- [release ci]
2026-01-29 23:15:30 +08:00

35 lines
1.1 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

// Copyright (c) 2026 GeWuYou
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
namespace GFramework.Game.Abstractions.data;
/// <summary>
/// 数据仓库配置选项
/// </summary>
public class DataRepositoryOptions
{
/// <summary>
/// 存储基础路径(如 "user://data/"
/// </summary>
public string BasePath { get; set; } = "";
/// <summary>
/// 是否在保存时自动备份
/// </summary>
public bool AutoBackup { get; set; } = false;
/// <summary>
/// 是否启用加载/保存事件
/// </summary>
public bool EnableEvents { get; set; } = true;
}