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- 将所有小写的命名空间导入更正为首字母大写格式 - 统一 GFramework 框架的命名空间引用规范 - 修复 core、ecs、godot 等模块的命名空间导入错误 - 标准化文档示例代码中的 using 语句格式 - 确保所有文档中的命名空间引用保持一致性 - 更新 global using 语句以匹配正确的命名空间格式
41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
using GFramework.Game.Abstractions.Setting;
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namespace GFramework.Game.Setting.Events;
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/// <summary>
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/// 表示设置应用完成事件
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/// </summary>
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/// <typeparam name="T">设置节类型,必须实现ISettingsSection接口</typeparam>
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public class SettingsAppliedEvent<T>(T settings, bool success, Exception? error = null) : ISettingsChangedEvent
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where T : ISettingsSection
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{
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/// <summary>
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/// 获取类型化的设置节实例
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/// </summary>
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public T TypedSettings => (T)Settings;
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/// <summary>
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/// 获取设置应用是否成功的状态
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/// </summary>
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public bool Success { get; } = success;
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/// <summary>
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/// 获取设置应用过程中发生的错误异常(如果有的话)
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/// </summary>
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public Exception? Error { get; } = error;
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/// <summary>
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/// 获取设置类型的Type信息
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/// </summary>
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public Type SettingsType => typeof(T);
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/// <summary>
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/// 获取应用的设置节实例
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/// </summary>
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public ISettingsSection Settings { get; } = settings;
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/// <summary>
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/// 获取设置变更的时间戳(UTC时间)
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/// </summary>
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public DateTime ChangedAt { get; } = DateTime.UtcNow;
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} |