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https://github.com/GeWuYou/GFramework.git
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Bumps GodotSharp from 4.6.1 to 4.6.2 Bumps GodotSharpEditor from 4.6.1 to 4.6.2 --- updated-dependencies: - dependency-name: GodotSharp dependency-version: 4.6.2 dependency-type: direct:production update-type: version-update:semver-patch - dependency-name: GodotSharpEditor dependency-version: 4.6.2 dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com>
27 lines
1.4 KiB
XML
27 lines
1.4 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<PackageId>GeWuYou.$(AssemblyName)</PackageId>
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<ImplicitUsings>disable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<TargetFrameworks>net8.0;net9.0;net10.0</TargetFrameworks>
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<GenerateDocumentationFile>true</GenerateDocumentationFile>
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<EnableGFrameworkPackageTransitiveGlobalUsings>true</EnableGFrameworkPackageTransitiveGlobalUsings>
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<!-- Godot.SourceGenerators expects this property from Godot.NET.Sdk.
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Provide a safe default so source generators can run in plain SDK-style builds as well. -->
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<GodotProjectDir Condition="'$(GodotProjectDir)' == ''">$(MSBuildProjectDirectory)</GodotProjectDir>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Godot.SourceGenerators" Version="4.6.1" PrivateAssets="all"/>
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<PackageReference Include="GodotSharp" Version="4.6.2"/>
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<PackageReference Include="GodotSharpEditor" Version="4.6.2" PrivateAssets="all"/>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\GFramework.Game\GFramework.Game.csproj"/>
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<ProjectReference Include="..\GFramework.Game.Abstractions\GFramework.Game.Abstractions.csproj" PrivateAssets="all"/>
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<ProjectReference Include="..\GFramework.Core.Abstractions\GFramework.Core.Abstractions.csproj" PrivateAssets="all"/>
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</ItemGroup>
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</Project>
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