mirror of
https://github.com/GeWuYou/GFramework.git
synced 2026-05-07 00:39:00 +08:00
- 实现了SchemaConfigGenerator源代码生成器 - 支持根据JSON schema文件自动生成配置类型 - 生成强类型的配置表包装类 - 支持嵌套对象和对象数组的类型生成 - 生成配置表的查询和索引功能 - 添加了跨表引用的元数据支持 - 生成运行时注册和访问辅助代码 - 支持默认值、枚举和约束的文档生成
128 lines
4.4 KiB
Plaintext
128 lines
4.4 KiB
Plaintext
// <auto-generated />
|
|
#nullable enable
|
|
|
|
namespace GFramework.Game.Config.Generated;
|
|
|
|
/// <summary>
|
|
/// Auto-generated config type for schema file 'monster.schema.json'.
|
|
/// Represents one monster entry generated from schema metadata.
|
|
/// </summary>
|
|
public sealed partial class MonsterConfig
|
|
{
|
|
/// <summary>
|
|
/// Unique monster identifier.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Schema property path: 'id'.
|
|
/// </remarks>
|
|
public int Id { get; set; }
|
|
|
|
/// <summary>
|
|
/// Localized monster display name.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Schema property path: 'name'.
|
|
/// Display title: 'Monster Name'.
|
|
/// Allowed values: Slime, Goblin.
|
|
/// Constraints: minLength = 3, maxLength = 16, pattern = '^[A-Z][a-z]+$'.
|
|
/// Generated default initializer: = "Slime";
|
|
/// </remarks>
|
|
public string Name { get; set; } = "Slime";
|
|
|
|
/// <summary>
|
|
/// Gets or sets the value mapped from schema property path 'hp'.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Schema property path: 'hp'.
|
|
/// Constraints: minimum = 1, exclusiveMinimum = 0, maximum = 999, exclusiveMaximum = 1000, multipleOf = 5.
|
|
/// Generated default initializer: = 10;
|
|
/// </remarks>
|
|
public int? Hp { get; set; } = 10;
|
|
|
|
/// <summary>
|
|
/// Referenced drop ids.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Schema property path: 'dropItems'.
|
|
/// Allowed values: potion, slime_gel.
|
|
/// Constraints: minItems = 1, maxItems = 3, uniqueItems = true.
|
|
/// References config table: 'item'.
|
|
/// Item constraints: minLength = 3, maxLength = 12.
|
|
/// Generated default initializer: = new string[] { "potion" };
|
|
/// </remarks>
|
|
public global::System.Collections.Generic.IReadOnlyList<string> DropItems { get; set; } = new string[] { "potion" };
|
|
|
|
/// <summary>
|
|
/// Reward payload.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Schema property path: 'reward'.
|
|
/// Generated default initializer: = new();
|
|
/// </remarks>
|
|
public RewardConfig Reward { get; set; } = new();
|
|
|
|
/// <summary>
|
|
/// Encounter phases.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Schema property path: 'phases'.
|
|
/// Generated default initializer: = global::System.Array.Empty<PhasesItemConfig>();
|
|
/// </remarks>
|
|
public global::System.Collections.Generic.IReadOnlyList<PhasesItemConfig> Phases { get; set; } = global::System.Array.Empty<PhasesItemConfig>();
|
|
|
|
/// <summary>
|
|
/// Auto-generated nested config type for schema property path 'reward'.
|
|
/// Reward payload.
|
|
/// </summary>
|
|
public sealed partial class RewardConfig
|
|
{
|
|
/// <summary>
|
|
/// Gets or sets the value mapped from schema property path 'reward.gold'.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Schema property path: 'reward.gold'.
|
|
/// Constraints: minimum = 0.
|
|
/// Generated default initializer: = 10;
|
|
/// </remarks>
|
|
public int Gold { get; set; } = 10;
|
|
|
|
/// <summary>
|
|
/// Gets or sets the value mapped from schema property path 'reward.currency'.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Schema property path: 'reward.currency'.
|
|
/// Allowed values: coin, gem.
|
|
/// Generated default initializer: = string.Empty;
|
|
/// </remarks>
|
|
public string Currency { get; set; } = string.Empty;
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// Auto-generated nested config type for schema property path 'phases[]'.
|
|
/// This nested type is generated so object-valued schema fields remain strongly typed in consumer code.
|
|
/// </summary>
|
|
public sealed partial class PhasesItemConfig
|
|
{
|
|
/// <summary>
|
|
/// Gets or sets the value mapped from schema property path 'phases[].wave'.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Schema property path: 'phases[].wave'.
|
|
/// </remarks>
|
|
public int Wave { get; set; }
|
|
|
|
/// <summary>
|
|
/// Monster reference id.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Schema property path: 'phases[].monsterId'.
|
|
/// Constraints: minLength = 2, maxLength = 32.
|
|
/// References config table: 'monster'.
|
|
/// Generated default initializer: = string.Empty;
|
|
/// </remarks>
|
|
public string MonsterId { get; set; } = string.Empty;
|
|
|
|
}
|
|
}
|